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Nico

Hey! I’m Nico 👋 I love to build, develop and design. If you are in the same mindset, reach out 😁

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Why I Built My Own Licensing SDK Instead of Using Paddle

Why I Built My Own Licensing SDK Instead of Using Paddle

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5 min read

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Migrate License Keys Without Breaking Existing Customers

Migrate License Keys Without Breaking Existing Customers

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9 min read
One-Time vs Subscription Licensing: Which to Use?

One-Time vs Subscription Licensing: Which to Use?

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5 min read
Stripe vs Paddle vs Lemon Squeezy for Indie Developers

Stripe vs Paddle vs Lemon Squeezy for Indie Developers

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4 min read
Licensing a Cross-Platform App from One Control Plane

Licensing a Cross-Platform App from One Control Plane

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5 min read
Offline License Validation in Rust

Offline License Validation in Rust

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5 min read
Tauri vs Electron for Licensed Desktop Apps

Tauri vs Electron for Licensed Desktop Apps

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5 min read
How to Prevent License Key Sharing

How to Prevent License Key Sharing

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4 min read
What Is Inside a Keylight Lease: The Ed25519 Format Explained

What Is Inside a Keylight Lease: The Ed25519 Format Explained

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8 min read
How License Keys Work for Desktop Apps

How License Keys Work for Desktop Apps

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4 min read
How to ship and sell a paid desktop app outside the app stores (2026)

How to ship and sell a paid desktop app outside the app stores (2026)

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4 min read
How to add license keys to a SwiftUI macOS app (in under an hour)

How to add license keys to a SwiftUI macOS app (in under an hour)

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3 min read
The licensing tools for indie desktop apps — and the one I shipped with

The licensing tools for indie desktop apps — and the one I shipped with

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3 min read
How offline license activation actually works

How offline license activation actually works

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3 min read
Adding License Keys to a macOS App Without Building a Licensing Backend

Adding License Keys to a macOS App Without Building a Licensing Backend

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4 min read
Selling a macOS app outside the App Store is easy. Licensing is the hard part.

Selling a macOS app outside the App Store is easy. Licensing is the hard part.

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2 min read
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