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Discussion on: High-Throughput Game Message Server with Python websockets

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nestedsoftware profile image
Nested Software

I think you should keep it generic since the game's needs for scaling are reasonably modest anyway and open source the code instead for others to use.

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mortoray profile image
edA‑qa mort‑ora‑y

I'm hoping others will see this code and realize it's okay to write a layer on top of WebSockets without needing a library. This part of the app is quite custom, and there's already app-specific things I've done here, like a single room, like JSON messages, a msg_id, and the "join" command. It's far easier to adapt it for my game then write a library that I'll fight with!