Tools used for creating 3D assets for games:
- Blender
- Maya
- MagicaVoxel
- Tinkercad
- Sculptris
- 3ds Max
- ZBrush
- VoxEdit
- Substance Painter
Did I miss any out? Let us know in the comments! Also which of these have you used? I have used MagicaVoxel, VoxEdit, Tinkercad and Blender.
Top comments (5)
Would be nice to know which are open source and which are paid software without having to research it.
will update that shortly
Simple, efficient, useful, not ChatGPT bullshit. Thanks for this post !
thanks!
I also mention the presence of Blockbench and Crocotile3D