Explanation:
-
Polymorphism: Polymorphism is a fundamental concept in object-oriented programming where objects of different types can be treated as instances of a common superclass or interface. In this example, polymorphism is demonstrated by the
sound()
method, which behaves differently for different types of animals (Animal
,Lion
,Dog
) despite being called using the same interface.
Let Breakdown the term
- The term "polymorphism" indeed breaks down to "poly," meaning "many," and "morph," meaning "form."
- In the context of programming, polymorphism refers to the ability of objects to take on different forms or behave differently based on their specific types or classes.
// Definition of the Animal class
class Animal {
// Constructor method for initializing an animal with a name
constructor(_animalName) {
this.name = _animalName;
}
// Method to make a sound, default implementation for all animals
sound() {
console.log(`${this.name} Definitely makes a sound`);
}
}
// Definition of the Lion class, inheriting from Animal
class Lion extends Animal {
// Constructor method for initializing a Lion with a name
constructor(_name) {
super(_name); // Calls the constructor of the parent class
}
// Method to make a sound, specific to Lions
sound() {
console.log(`${this.name} sounds like roaring...`);
}
}
// Definition of the Dog class, inheriting from Animal
class Dog extends Animal {
// Constructor method for initializing a Dog with a name
constructor(_name) {
super(_name); // Calls the constructor of the parent class
}
// Method to make a sound, specific to Dogs
sound() {
console.log(`${this.name} sounds like barking...`);
}
}
// Creating an instance of Animal
const tiger = new Animal('Stark');
console.log(tiger); // Output: Animal { name: 'Stark' }
tiger.sound(); // Output: Stark Definitely makes a sound
// Creating an instance of Lion
const leo = new Lion('Leo');
console.log(leo); // Output: Lion { name: 'Leo' }
leo.sound(); // Output: Leo sounds like roaring...
// Creating an instance of Dog
const tommy = new Dog('Tommy');
console.log(tommy); // Output: Dog { name: 'Tommy' }
tommy.sound(); // Output: Tommy sounds like barking...
Class Definitions: Three classes are defined:
Animal
,Lion
, andDog
. Each class represents a type of animal, withLion
andDog
inheriting fromAnimal
.Constructor Methods:
Each class has a constructor method that initializes the object with a name. Thesuper()
method is used in the constructor of the derived classes (Lion
andDog
) to call the constructor of the base class (Animal
) and set the name.sound()
Method:
Thesound()
method is defined in theAnimal
class as the default behavior for making a sound. However, this method is overridden in theLion
andDog
classes to provide specific sound implementations for Lions and Dogs.Instance Creation and Method Invocation:
Instances ofAnimal
,Lion
, andDog
are created (tiger
,leo
,tommy
), and thesound()
method is called on each instance. Despite being called using the same method name, the actual behavior varies depending on the type of animal due to polymorphism.
Top comments (3)
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Also AI generated content should be marked as such, according to the dev.to guidelines
Sure, Thanks