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Md Nabil Ahsan
Md Nabil Ahsan

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How do you work with your designers?

As this is a very developer-centric platform, I thought it would be fun to talk about some of the ways the devs here coexist and work with the designers at their respective companies or projects.

I just finished up a 6 month UX Design internship. The next company I join (as a full-time UX Designer) might not have an established design team and I might be the only designer working with the dev.

Now when I say design, I don't just mean the UI. I am talking about the complete workflow from the users perspective, different states of the applications, guidelines on how the components should behave, etc.

What I want out of this conversation are answers to a few of my questions:

  • How do you currently work with your designer(s)?
  • What are some of the concerns with the current process and how would you like to improve it?
  • Are you involved in the design process or do you prefer being given the designs?
  • Would you like to be involved in the design process?
  • How can your designers help you during the development phase?

Feel free to add in questions that I might have missed.

Top comments (1)

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jennrmillerdev profile image
Jen Miller • Edited

At my current work ( a large enterprise org), the dev team and designers run under different managers and different sprints. The sprints are aligned such that the UI team stays 'a head' of the dev team such that the UI specs are available to the dev team for sprint planning.

I don't like this method because it really creates siloed development and it feels like the UX team is simply tossing designs 'over the fence' for us to work on. There is very little communication during the design phase.

On the other-hand, the UX team is responsible for work in addition to what my dev team works on, so I have to respect that (and thus why they run their sprints on their own and not part of the devs).

So I believe the dev team shouldn't dictate designs to UX but I do try and schedule a preview of the designs to the dev team early in the design process, so we can hash out problematic areas in the UX design early on.

I could talk about the issues and solutions for hours...but...its a Saturday night :)