I haven't actually played Binding of Isaac so I'm not sure how our idea compares. Ideally each dungeon in the overworld will have about 2-3 levels (maybe based on seed) and its own unique theme, graphics, enemies, etc. and each level in the dungeon will be procedurally generated.
It's a procedurally dungeon (based on a seed too) where you have multiple levels. On almost each level you have a particular theme with specific monsters, object room at least (some other can be added or not like a shop). Also on each level you have a boss to kill to go to the next one, and in the last one you have the big boss.
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Do you have in mind a system like Binding of Isaac? (Dungeon generated randomly with multiple levels...)
I haven't actually played Binding of Isaac so I'm not sure how our idea compares. Ideally each dungeon in the overworld will have about 2-3 levels (maybe based on seed) and its own unique theme, graphics, enemies, etc. and each level in the dungeon will be procedurally generated.
It's a procedurally dungeon (based on a seed too) where you have multiple levels. On almost each level you have a particular theme with specific monsters, object room at least (some other can be added or not like a shop). Also on each level you have a boss to kill to go to the next one, and in the last one you have the big boss.