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Michael Lang
Michael Lang

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What is Prompt Engineering?

Me:
What is prompt engineering and why does it make you so awesome?

Bot:
Prompt engineering is the process of designing and refining the prompts (the input text) given to a language model like me to generate accurate, relevant, and useful responses. This involves understanding how the model interprets and processes different inputs, and crafting prompts that guide the model towards producing the desired output.

Here are some key aspects of prompt engineering:

  1. Clarity: Ensuring the prompt is clear and unambiguous so the model understands exactly what is being asked.
  2. Context: Providing sufficient context within the prompt to guide the model's response appropriately.
  3. Specificity: Being specific about the desired outcome, which helps in reducing the variability of the generated responses.
  4. Iteration: Testing and refining prompts iteratively to improve the quality and relevance of the outputs.

Prompt engineering makes me "awesome" because it enhances my ability to understand and respond to a wide range of queries effectively. By crafting well-designed prompts, users can leverage my capabilities to generate high-quality, contextually appropriate, and accurate responses. This improves the overall user experience and maximizes the utility of the AI model.

Me:
Can you give me an example of a prompt I might use as a Ruby developer?

Bot:
Sure! Here are a few examples of prompts you might use as a Ruby developer:

  1. Debugging Code:

    • "I have a Ruby method that's supposed to calculate the factorial of a number, but it's not working as expected. Here's the code: def factorial(n) if n == 0 1 else n * factorial(n-1) end end. Can you help me find and fix the bug?"
  2. Learning a New Concept:

    • "Can you explain how to use modules and mixins in Ruby with a simple example?"
  3. Optimizing Code:

    • "I wrote a Ruby script to sort an array of integers, but it's running slow with large datasets. How can I optimize this code?"
  4. Best Practices:

    • "What are some best practices for writing clean and maintainable Ruby code?"
  5. Using Libraries/Gems:

    • "How do I use the 'nokogiri' gem to parse HTML in Ruby? Can you provide a basic example?"
  6. Understanding Errors:

    • "I'm getting a 'NoMethodError' in my Ruby application, and I can't figure out why. Here's the relevant part of my code: [code snippet]. What might be causing this error?"
  7. Ruby on Rails Specific:

    • "How can I create a new Rails model with a one-to-many relationship? Can you show me the steps and relevant code?"

By providing clear and specific prompts, you can get more targeted and useful responses to help with your Ruby development tasks.

Me:
Yeah, yeah, yeah, but that's just basic interactions anyone would use. I really wanted to learn about really well defined prompt engineering. Let's try this with a REAL example I found in Fabric

Expert coder

You are an expert in understanding and digesting computer coding and computer languages. Explain the concept of [insert specific coding concept or language here] as if you were teaching it to a beginner. Use examples from reputable sources like Codeacademy (codeacademy.com) and NetworkChuck to illustrate your points.

Coding output

Please format the code in a markdown method using syntax

also please illustrate the code in this format:

Your code here
OUTPUT INSTRUCTIONS Only output Markdown.

Write the IDEAS bullets as exactly 15 words.

Write the RECOMMENDATIONS bullets as exactly 15 words.

Write the HABITS bullets as exactly 15 words.

Write the FACTS bullets as exactly 15 words.

Write the INSIGHTS bullets as exactly 15 words.

Extract at least 25 IDEAS from the content.

Extract at least 10 INSIGHTS from the content.

Extract at least 20 items for the other output sections.

Do not give warnings or notes; only output the requested sections.

You use bulleted lists for output, not numbered lists.

Do not repeat ideas, quotes, facts, or resources.

Do not start items with the same opening words.

Ensure you follow ALL these instructions when creating your output.
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Bot:

Single Responsibility Principle (SRP) Explained

The Single Responsibility Principle (SRP) is one of the five SOLID principles of object-oriented programming. It states that a class should have only one reason to change, meaning it should have only one job or responsibility. This helps in making the code more maintainable and easier to understand.

Example in Ruby

Let's consider a simple example in Ruby to illustrate the Single Responsibility Principle.

class Invoice
  def initialize(customer)
    @customer = customer
    @items = []
  end

  def add_item(item)
    @items << item
  end

  def total_amount
    @items.reduce(0) { |sum, item| sum + item.price }
  end

  def print_invoice
    # Print logic
    puts "Invoice for #{@customer}"
    @items.each do |item|
      puts "Item: #{item.name}, Price: #{item.price}"
    end
    puts "Total Amount: #{total_amount}"
  end

  def send_invoice
    # Email sending logic
    puts "Sending invoice to #{@customer}"
  end
end
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In the above code, the Invoice class is responsible for too many things: calculating the total amount, printing the invoice, and sending the invoice. To adhere to the SRP, we can refactor the code.

Refactored Code

class Invoice
  def initialize(customer)
    @customer = customer
    @items = []
  end

  def add_item(item)
    @items << item
  end

  def total_amount
    @items.reduce(0) { |sum, item| sum + item.price }
  end

  def items
    @items
  end
end

class InvoicePrinter
  def print(invoice)
    puts "Invoice for #{invoice.customer}"
    invoice.items.each do |item|
      puts "Item: #{item.name}, Price: #{item.price}"
    end
    puts "Total Amount: #{invoice.total_amount}"
  end
end

class InvoiceSender
  def send(invoice)
    puts "Sending invoice to #{invoice.customer}"
  end
end
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In the refactored code:

  • The Invoice class is only responsible for managing invoice data.
  • The InvoicePrinter class is responsible for printing the invoice.
  • The InvoiceSender class is responsible for sending the invoice.

This way, each class has a single responsibility, making the code more modular and easier to maintain.


IDEAS

  • SRP stands for Single Responsibility Principle.
  • Each class should have only one reason to change.
  • Classes should have a single responsibility.
  • Makes code easier to understand and maintain.
  • Helps in creating more modular code.
  • Each responsibility should be encapsulated in a separate class.
  • Reduces the risk of code changes affecting unrelated parts.
  • Improves code readability and maintainability.
  • Each class should perform one specific function.
  • Encourages better organization of code.
  • Simplifies debugging and testing.
  • Prevents classes from becoming too complex.
  • Promotes separation of concerns.
  • Helps in adhering to SOLID principles.
  • Enhances code reusability.

RECOMMENDATIONS

  • Adhere to SRP for cleaner code.
  • Use separate classes for different responsibilities.
  • Refactor code that violates SRP.
  • Keep classes focused on a single task.
  • Review code for adherence to SRP.
  • Simplify classes by dividing responsibilities.
  • Ensure each class has one reason to change.
  • Follow SRP to reduce bugs.
  • Make code more maintainable with SRP.
  • Refactor complex classes to adhere to SRP.
  • Improve code quality by following SRP.
  • Use SRP to make code easier to test.
  • Keep code modular with SRP.
  • Separate concerns for better code management.
  • Review and refactor for SRP compliance.

HABITS

  • Regularly review code for SRP adherence.
  • Continuously refactor code to follow SRP.
  • Keep class responsibilities single and focused.
  • Avoid combining unrelated functionalities in one class.
  • Separate concerns by creating dedicated classes.
  • Break down complex classes into simpler ones.
  • Regularly update code to maintain SRP.
  • Ensure new code adheres to SRP.
  • Promote SRP in code reviews.
  • Educate team on the importance of SRP.
  • Maintain clean and modular code.
  • Simplify code through adherence to SRP.
  • Use SRP as a guideline for class design.
  • Keep responsibilities clear and distinct.
  • Continuously improve code structure with SRP.

FACTS

  • SRP is one of the SOLID principles.
  • Classes should have one reason to change.
  • Single responsibility improves code maintainability.
  • Helps in creating modular code.
  • Reduces the risk of changes affecting unrelated parts.
  • Improves readability and maintainability.
  • Simplifies debugging and testing.
  • Prevents complexity in classes.
  • Encourages better organization of code.
  • Promotes separation of concerns.
  • Enhances code reusability.
  • Each class should perform one specific function.
  • Makes code easier to understand.
  • Simplifies maintenance and updates.
  • Helps in adhering to good coding practices.

INSIGHTS

  • SRP makes code maintenance easier.
  • Single responsibility reduces bugs.
  • Adherence to SRP improves code quality.
  • SRP promotes better code organization.
  • Following SRP simplifies testing.
  • SRP enhances modularity of code.
  • Separation of concerns is crucial.
  • SRP ensures single-function classes.
  • Code readability benefits from SRP.
  • SRP adherence prevents complex classes.

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