Table of contents
What you will need
- π² A Flutter app (obviously)
- π¦ A Github, Gitlab or Bitbucket account
- β¨ A Codemagic account (linked to your app repository)
- π Your best smile
What you will do
You will create a git tag containing your new app version, then push it to your repository. It will automatically trigger a Codemagic build, and release your app on the Play Store π
Step 1: Create a deployment script π
Below you'll find code to configure the CI/CD. You just have to add it to the root of your repository in a file named codemagic.yaml
I've used a script instead of the workflow editor (Codemagic GUI) for multiple reasons (versioned, faster...) but mainly because the version handling isn't possible using the editor.
# codemagic.yaml
# ... <- Here you will include the "reusable" parts that are described afterward
workflows:
play-store:
name: Play Store Release
max_build_duration: 30
cache: *caching
environment:
flutter: *flutter_version
xcode: latest
cocoapods: default
vars:
<<: *gcp_service_credentials
<<: *keystore_release
# ! THE IMPORTANT PART IS HERE !
triggering:
events:
- tag
branch_patterns:
- pattern: "master"
include: true
source: true
tag_patterns:
- pattern: "*"
include: true
scripts:
- *android_key_properties_setup
- *flutter_android_properties_setup
- *flutter_pub_get
- *flutter_test
- *flutter_build_play_store_release
artifacts:
- build/**/outputs/**/*.aab
publishing:
google_play:
credentials: *play_console_credentials
track: alpha
in_app_update_priority: 0
Next are the reusable parts, to be clean and not repeat yourself β¨. Replace the encrypted variables using your credentials and the Codemagic encrypting tool.
# codemagic.yaml
reusable:
flutter_version: &flutter_version 1.22.6
environment-variables:
- &keystore_release
FCI_KEYSTORE_PATH: /tmp/keystore.keystore
FCI_KEYSTORE: Encrypted(...)
FCI_KEYSTORE_PASSWORD: Encrypted(...)
FCI_KEY_PASSWORD: Encrypted(...)
FCI_KEY_ALIAS: Encrypted(...)
- &gcp_service_credentials
GCLOUD_SERVICE_ACCOUNT_CREDENTIALS: Encrypted(...)
- &play_console_credentials Encrypted(...)
scripts:
- &android_key_properties_setup
name: Android - Setup key.properties
script: |
echo $FCI_KEYSTORE | base64 --decode > $FCI_KEYSTORE_PATH
cat >> "$FCI_BUILD_DIR/android/key.properties" <<EOF
storePassword=$FCI_KEYSTORE_PASSWORD
keyPassword=$FCI_KEY_PASSWORD
keyAlias=$FCI_KEY_ALIAS
storeFile=/tmp/keystore.keystore
EOF
- &flutter_android_properties_setup
name: Flutter x Android - Setup local.properties
script: echo "flutter.sdk=$HOME/programs/flutter" > "$FCI_BUILD_DIR/android/local.properties"
- &flutter_pub_get
name: Flutter - Get dependencies
script: flutter packages pub get
- &flutter_test
name: Flutter - Run tests
script: flutter test --machine
# ! THE IMPORTANT PART IS HERE !
- &flutter_build_play_store_release
name: Build AAB for Play Store release
script: |
GCLOUD_SERVICE_ACCOUNT_CREDENTIALS=$(echo $GCLOUD_SERVICE_ACCOUNT_CREDENTIALS | base64 --decode)
NEW_BUILD_NUMBER=$(($(google-play get-latest-build-number --package-name 'com.company.example') + 1))
NEW_VERSION_NAME=$(git describe --tags)
echo $NEW_VERSION_NAME
echo $NEW_BUILD_NUMBER
flutter build appbundle --build-name=$NEW_VERSION_NAME --build-number=$NEW_BUILD_NUMBER --obfuscate --split-debug-info=$FCI_BUILD_DIR/debug_files
caching: &caching
cache_paths:
- $HOME/.gradle/caches
- $FLUTTER_ROOT/.pub-cache
# ... <- The workflow part described before should be here
In the previous script, the "flutter_build_play_store_release" script handle the versioning :
- Version is retrieved from the tag.
- Build number is retrieved from the play console (fetching the highest build number, and incrementing it for this release).
Don't forget to replace com.company.example with your app package name
You can now push this script onto your repository. It should then be visible from Codemagic and you should be able to trigger it manually.
Step 2: Add git tag π -> push it π
Creating a git tag is very easy. We will use 1.0.0 as our version, and tag.
You just have to run the following commands :
git tag -a 1.0.0 -m "Release 1.0.0"
git push origin 1.0.0
That's it! You should see a build running in Codemagic πββοΈ
What's next?
You can add as many workflows as you want using Codemagic! You can use the GUI editor, and then extract to code to have more control over the code.
Here we deploy on Alpha, so you can change to Production when you feel ready. And then, you can add an iOS workflow with mostly the same code.
Leave a comment, a like or even a unicorn π¦ if you've achieved this tutorial! ππ
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