Holographic Material for React Three Fiber
A simple to use holographic material for threejs
Live link: https://threejs-holographic-material.vercel.app/
Introduction
Dive into a world of mesmerizing holographic wonders with the HolographicMaterial for React Three Fiber. This enchanting React component brings your virtual reality experiences to life, infusing them with a burst of vibrant colors, dynamic scanlines, and a touch of futuristic brilliance.
While this component operates independently of any post-processing, it achieves an enhanced visual appeal when coupled with bloom effects. The utilization of bloom proves particularly effective in rendering a captivating glow effect, especially in areas where overexposure is prevalent.
HOW TO USE?
1: Download the Material
Create a new file with the contents of this gist on your project.
2: Import the material
import HolographicMaterial from "./HolographicMaterial";
3: Add this as a material for your mesh
...
<mesh>
<sphereGeometry />
<HolographicMaterial />
</mesh>
...
That’s all that you need to use this component. Of course you can customize it as shown bellow.
Properties
Name | Type | Default | Description |
---|---|---|---|
fresnelAmount | Number | 0.45 | Controls the value of the Fresnel effect. Ranges from 0.0 to 1.0. |
fresnelOpacity | Number | 1.0 | Controls the opacity of the Fresnel effect. Ranges from 0.0 to 1.0. |
scanlineSize | Number | 8.0 | Controls the size of the scanlines. Ranges from 1 to 15. |
hologramBrightness | Number | 1.2 | Controls the brightness of the hologram. Ranges from 0.0 to 2.0. |
signalSpeed | Number | 0.45 | Controls the speed of the signal effect. Ranges from 0.0 to 2.0. |
hologramColor | String | “#51a4de” | Specifies the color of the hologram. Use hexadecimal format. |
enableBlinking | Boolean | true | Enables or disables the blinking effect. Defaults to true. |
Here is an example of how you can pass these props. If you pass any of those props, the default values will be overwritten.
<HolographicMaterial
fresnelAmount={0.2}
fresnelOpacity={0.15}
hologramBrightness={0.7}
scanlineSize={6}
signalSpeed={2.3}
hologramColor={"#ff0000"}
enableBlinking={false}
/>
You can also use LEVA to create a panel, like in the demo, so you can tweak the parameters live.
const holographicControls = useControls({
fresnelAmount: { value: 0.45, min: 0.0, max: 1.0 },
fresnelOpacity: { value: 1.0, min: 0.0, max: 1.0 },
scanlineSize: { value: 8.0, min: 1.0, max: 15 },
hologramBrightness: { value: 1.2, min: 0.0, max: 2 },
signalSpeed: { value: 0.45, min: 0.0, max: 2 },
hologramColor: { value: "#51a4de" },
enableBlinking: true,
});
Then you can just spread this object to use it in HolographicMaterial
<HolographicMaterial {...holographicControls} />
Show, don’t tell
Here you can see a video with it in action and some options
Next steps
- Adding an optional glitch effect
- Adding support for a vertex shader distortion glitch
- Adding support for video textures to be mapped as planes
- Convert the shader into a texture on runtime for better performance
License
This component is an open-source creation released under the (MIT) license. While you’re free to integrate and innovate with it, I would genuinely appreciate knowing when this HolographicMaterial component sparks creativity in your projects!
Resources
Resources: Threejs, WebGL, React Three Fiber, React three post processing
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