DEV Community

Cover image for ImageEngine with Nextjs
Micael Nussbaumer
Micael Nussbaumer

Posted on • Updated on

ImageEngine with Nextjs

Using ImageEngine in a React.js project

In this blog post we'll cover how to use ImageEngine in order to significantly improve your image assets, increasing your site responsiveness and improving your loading times - easy mode.

You can check the final website we'll be building (requires JS, no cookies)

There's also a repository containing all the code

Why use ImageEngine (IE) to optimize your images?

While this post is particular to Next.js when exporting a static website - a case where Next.js inbuilt Image Loader, and its optimisations can't be used - ImageEngine only requires a query string on your image urls and can be used in any stack, even outside websites.

Next.js also has the capability of specifying custom image loaders for their inbuilt <Image/> component, and we can use those to reach an external CDN from which to load our images with our own logic - read how to use the custom loader with ImageEngine here - but here we'll use a pre-built component that handles most of the work for us.

If using Next.js with a Nodejs server and their inbuilt image optimisations, both the image optimisations and the serving of the assets will be done from the server side, while using ImageEngine none of it has to pass through your server with exception of the first serving - that coupled with the full range of customisable properties and highly optimised algorithms ImageEngine offers, makes it worth considering.

The only exception is in case you're deploying directly in vercel.com, their whole infra-structure supports Next.js inbuilt Image Optimizations (with automatic edge caching and good performance overall) which is good enough for most cases. Although even then, ImageEngine can provide significant bandwidth and improved response times savings over it, specially if you're serving a non trivial amount of images.

I'm going to walk you through implementing the website and deploying it on S3, using ImageEngine to optimise the delivery of its image content.

How can we use ImageEngine to improve our Nextjs app loading speed?

First let's go through the website so that you can make sense of what's happening and what we'll be building.

The website is designed to show the difference in file sizes, and consequently in loading times, between images distributed in their original versions and images distributed through ImageEngine's smart CDN. Notice that the images that comprise the repository are sourced from the same files, but by using ImageEngine we can do some neat things with them.

View of the final website

The thumbnails on the left are from images on the ImageEngine CDN, optimised through simple URL directives. This means that specifications such as width, height, compression, etc, are simply passed through query parameters on the URL the image tags use, without requiring any additional work.

The thumbnails on the right side are from the original resources.

If you click any thumbnail or file title from the sidebar, you'll see that for the ImageEngine side, the total size now increased to account for that, while the normal assets didn't - because they were already loaded.

Of note is that many times, when loading a website, there's no actual need of loading full sized images, so optimising thumbnails is immediately an advantage in the majority of cases - because it allows a much faster initial load it impacts directly Google’s Core Web Vitals scoring.

In the same way the thumbnails were optimised through directives, we can also optimise those being displayed on the "preview" area. From the sidebar select, Pick a type -> jpg, Pick a fit type -> cropbox and enter 600 as the width and 400 as the height directive. There's others, like compression, sharpness, and so on that aren't on the sidebar, but available to use.

You should see some significant improvements on the size without any perceivable quality loss. At 600px X 400px, it’s enough to cover retina when displaying images at 300px X 200px, which is roughly the size of our previews.

Click around on the thumbnails to see the time images take to be displayed between changes. Even though the regular images are already downloaded and cached by the browser you can still see significant differences (ImageEngine images on first load, or when changing directives have to be fully processed and transferred, and usually still render faster than the unoptimized ones already downloaded and cached!).

Let's start actually coding this.

Setting up the Next.js project

To follow through you'll need to have nodejs and npm installed. The versions used for this tutorial are npm 6.14.4 and node v10.19.0.

On the folder where you'll be creating your project run:

npx create-next-app

Now let's install the image engine package:

npm i @imageengine/react

We should be able to start our app by doing

npm run dev

And visiting

http://localhost:3000

should show us the default page. Let's remove the default templating index.js page has:

import Head from "next/head";

export default function Home() {
  return (
      <div className="main-container">
        <Head>
          <title>ImageEngine Optimized Assets</title>
        </Head>
      </div>
  );
};
Enter fullscreen mode Exit fullscreen mode

And change /pages/_app.js to the following

import Head from "next/head";
import { ImageEngineProvider } from "@imageengine/react";
import "../styles/globals.css";

const delivery_address = process.env.DELIVERY_ADDRESS;

function LeanImages({ Component, pageProps }) {
    return (
    <ImageEngineProvider deliveryAddress={delivery_address}>
      <Head>
        <link rel="icon" type="image/png" href="/favicon.png"/>
        <meta name="viewport" content="initial-scale=1.0, width=device-width" />
        <meta name="description" content="Learn how to use ImageEngine in Nextjs to serve highly optimised image assets from your CDN to your users." />
        <meta property="og:title" content="ImageEngine with NextJS" />
        <meta property="og:description" content="Learn how to use ImageEngine in Nextjs to serve highly optimised image assets from your CDN to your users." />
      </Head>
      <Component {...pageProps} />
    </ImageEngineProvider>
    )
};

export default LeanImages;
Enter fullscreen mode Exit fullscreen mode

If you have your dev server running you should see an error. Let's stop the server and create a next.config.js on the root of our project and inside it:

module.exports = {
    env: {
    DELIVERY_ADDRESS: process.env.DELIVERY_ADDRESS || "http://localhost:3000",
    NON_OPTIMIZED_ADDRESS: process.env.NON_OPTIMIZED_ADDRESS || ""
    },
};
Enter fullscreen mode Exit fullscreen mode

Let's remove the things we don't need, delete pages/api folder, styles/Home.module.css and public/vercel.svg::

rm -rf pages/api
rm styles/Home.module.css
rm public/vercel.svg

We should now have the following structure:

pages /
  _app.js
  index.js
styles /
  global.css
public /
  favicon.ico
Enter fullscreen mode Exit fullscreen mode

We're ready to start. Our website will be a single page, divided into 2 sections, one left sidebar and a main area, the latter further divided into 3 parts - the title and image information, the preview area, and the thumbnails section. From the sidebar we'll be able to choose certain parameters related to the image display, and we'll have a small list with actionable items.

When clicking one of those items it will display them in the main area, in two versions, one from our image engine distribution, and the other from our original assets.

Locally it will source both from the same place in our assets, but once online correctly from their origins.

We will also display the total transferred file size for each image and a cumulative for all images loaded, between optimized and non-optimized.

To share state between our components we’ll use useReducer so let's write its initial state, on our pages/index.js:

const initial_settings_state = {
    base_path: "/images",
    file_types: ["jpg", "jp2", "webp"],
    file_type: null,
    fit_types: ["stretch", "box", "letterbox", "cropbox"],
    fit_type: null,
    width: null,
    height: null,
    images: [
        "senja_norway.jpg",
        "buddha_shakyamuni.jpg",
        "vasnetsov_samolet.jpg",
        "great_wave_off_kanagawa.jpg"
    ],
    copyright: {
        "great_wave_off_kanagawa.jpg": ["Great Wave off Kanagawa", "By After Katsushika Hokusai - Restored version, Public Domain", ["https://commons.wikimedia.org/w/index.php?curid=5576388"]],
        "buddha_shakyamuni.jpg": ["Buddha Shakyamuni", "By Unknown author - Public Domain", ["https://www.metmuseum.org/collection/the-collection-online/search/75274", "https://commons.wikimedia.org/w/index.php?curid=39112914"]],
        "vasnetsov_samolet.jpg": ["The Flying Carpet", "By Viktor Mikhailovich Vasnetsov - belygorod.ru, Public Domain", ["https://commons.wikimedia.org/w/index.php?curid=1374733"]],
        "senja_norway.jpg": ["Island of Senja, Troms, Norway (August, 2014)", "By Ximonic (Simo Räsänen) - Own work, CC BY-SA 4.0", ["https://commons.wikimedia.org/w/index.php?curid=34693021"]]

    },
    show_copyright: false,
    loaded_images_ie: {},
    loaded_images_regular: {},
    selected_image: null,
    selected_image_url: null,
    force_load: false
};
Enter fullscreen mode Exit fullscreen mode

Our reducer function will be:

function settings_reducer(state, action) {
    switch (action.type) {
    case "file_type":
    case "fit_type":
    case "width":
    case "height":
    case "force_load":
    case "show_copyright":
        state[action.type] = action.value;
        return {...state};

    case "selected_image":
        state.selected_image = action.value;
        state.selected_image_url = action.value ? `${state.base_path}/${action.value}` : null;
        return {...state};

    case "add_image_size":
        let state_key = build_type_key(action.image_type);

        state[state_key][action.image] = action.size;
        state[state_key] = {...state[state_key]};

        return {...state};
    default:
        throw new Error();
  }
};
Enter fullscreen mode Exit fullscreen mode

You might see an error because build_type_key(action.image_type) isn’t defined yet, we’ll add it in a while.

Sidebar component

Now our sidebar component. Create a folder components on the root folder and inside it a sidebar.js file:

import React from "react";

export default function Sidebar({ state, dispatch }) {
    return (
    <div className="sidebar-wrapper">
      <div className="sidebar">
        <h2>Directives Optimizations</h2>
        <select id="file_type" name="file_type" value={state.file_type || ""} onChange={(event) => dispatch({type: "file_type", value: event.target.value})}>
          <option value="" >Pick a type</option>
          {state.file_types.map((type, index) => {
                return  <option value={type} key={`file_type-${index}`}>{type}</option>
          })}
        </select>
        <br/>
        <br/>
        <select id="fit_type" name="fit_type" value={state.fit_type || ""} onChange={(event) => dispatch({type: "fit_type", value: event.target.value})}>
          <option value="">Pick a fit type</option>
          {state.fit_types.map((type, index) => {
                return  <option value={type} key={`file_type-${index}`}>{type}</option>
          })}
        </select>
        <br/>
        <br/>
        <input type="text" name="width" id="width" placeholder="Width directive in px, e.g: 25" value={state.width || ""} onChange={(event) => dispatch({type: "width", value: event.target.value})}/>
        <br/>
        <br/>
        <input type="text" name="height" id="height" placeholder="Height directive in px, e.g: 50" value={state.height || ""} onChange={(event) => dispatch({type: "height", value: event.target.value})}/>
            <ul>
              {state.images.map((image, index) => {
                return <li key={`image-${index}`} className={`${image === state.selected_image ? "selected" : ""}`} onClick={() => dispatch({type: "selected_image", value: image})}>{image}</li>
               })}
            </ul>
      </div>
    </div>
    );
};
Enter fullscreen mode Exit fullscreen mode

We haveselects, inputs and a list of elements. We set handlers to trigger on change for the inputs and dispatch the changes to our reducer, and click handlers on the list elements to dispatch the selection of an image.

Regarding the styling, to save some space I’ll link directly to the final css file. Either copy the whole file or otherwise add it piece by piece as I’ll mention the initial line (IL) and last line (LL) for each component. In this case IL0 - LL128.

The central part will be made of two sections, the top part - info and images previews - and the bottom thumbnail section.
Create three files on the components folder, copyright.js, thumbnails.js and image_preview.js.

Copyright component

On copyright.js:

export default function Copyright({ state, dispatch }) {
    if (!state.selected_image) {
    return <div className="main-area-image-info"></div>;
    } else {
        let copyright = state.copyright[state.selected_image],
            title = copyright[0],
            description = copyright[1],
            links = copyright[2];

        return (
            <div className="main-area-image-info">
              <h4>{title}<button className="collapse-btn" type="button" onClick={() => dispatch({type: "show_copyright", value: !state.show_copyright})}>{state.show_copyright ? "-" : "+"}</button></h4>
              {state.show_copyright ? <div>
                        <p>{description}</p>
                {links.map((link, index) => <a href={link} target="_blank" key={`link-${state.selected_image}-${index}`}>{link}<br/></a>)}
               </div> :
               null}
            </div>
        )
    }
};
Enter fullscreen mode Exit fullscreen mode

styles/globals.css add from IL131 - LL166.

Thumbnails component

thumbnails.js

import { Image } from "@imageengine/react";
import { get_size, handle_image, NON_OPTIMIZED_ADDRESS } from "../js/utilities";

export default function Thumbnails({ state, dispatch }) {

    return (
    <div className="main-area-thumbnails">
      <div className="thumbnails-container optimized">
        {state.force_load && state.images.map((image, index) => {
                 let image_path = `${state.base_path}/${image}`,
                     thumb_id = `thumb_${image_path}`;
                 return (
                    <div className="thumbnail-image" key={`thumbnail-optimized-${index}`} onClick={() => dispatch({type: "selected_image", value: image})}>
                      <div className="thumbnail-size">
                        {get_size(state, "ie", thumb_id)}
                      </div>
                      <Image
                        src={image_path}
                        directives={{
                          outputFormat: "jpg",
                          height: 90,
                          width: 90,
                          fitMethod: "cropbox",
                          compression: 80
                        }}
                        onLoad={(event) => handle_image("ie", event.target, thumb_id, dispatch)}
                      />
            </div>
        );
        })}
      </div>
      <div className="thumbnails-container regular">
            {state.force_load && state.images.map((image, index) => {
              let image_path = `${NON_OPTIMIZED_ADDRESS}${state.base_path}/${image}`;
              return (
                  <div className="thumbnail-image" key={`thumbnail-regular-${index}`} onClick={() => dispatch({type: "selected_image", value: image})}>
                     <div className="thumbnail-size">
                        {get_size(state, "regular", image_path)}
                     </div>
                     <img src={image_path} onLoad={(event) => handle_image("regular", event.target, image_path, dispatch)} />
                  </div>
                );
        })}
      </div>
    </div>
    )
};
Enter fullscreen mode Exit fullscreen mode

Here we'll use the Image component provided by the @imageengine/react package, and import a bunch of helper functions not yet defined.
We have two containers, on each of these containers we map the images we have to image elements - on the optimized one we build the full path, and create a unique id for this thumbnail. We display the size of that image with get_size and use ImageEngine’s Image component to build a custom image source.

On the regular one we do the same mapping but use a bare <img> tag. In these we don't create a thumb_id because the images will be these, but on the optimized ones in order to account correctly for the total size of files being loaded we need to differentiate between the thumbnails retrieved from ImageEngine and the previews.
We’re using state.force_load to control the rendering, this is a walk-around for a glitch that happens on first load where sometimes the thumbnails won’t trigger the loaded handler.

Helper functions

For the helper functions, create a directory named js, and inside it a file named utilities.js:

export const NON_OPTIMIZED_ADDRESS = process.env.NON_OPTIMIZED_ADDRESS;

export async function handle_image(image_type, img, selected_image_url, dispatch) {

    let head = await fetch(img.src, {method: "head"}),
        size = head.headers.get("content-length");

    if (size) {
      dispatch({type: "add_image_size", image_type: image_type, image: selected_image_url, size: parseInt(size)});
    }
}

export function get_size(state, type, url) {
    let size = state[build_type_key(type)][url];
    return  size || size === 0 ? display_size(size) : "No info";
};

export function calc_total_sizes(state, type) {
    let total_size = Object.values(state[build_type_key(type)]).reduce((acc, size) => acc + size, 0);
    return display_size(total_size);
};

export function build_type_key(type) {
    return `loaded_images_${type}`;
};

function display_size(size) {
    if (size > 1048576) {
      return (Math.round((size / 1048576 + Number.EPSILON) * 100) / 100) + "MB";
    } else if (size > 1024) {
      return (Math.round((size / 1024 + Number.EPSILON) * 100) / 100) + "Kb";
    } else {
      return size + "b";
    }
};
Enter fullscreen mode Exit fullscreen mode

Let's go through each element here:

  • NON_OPTIMIZED_ADDRESS just proxies the value we will set as an ENV variable, to be picked from our next.config.js we created earlier.
  • handle_image is the function we're using when an image finishes loading. It takes 4 arguments:
    • image_type - if it's ie or regular so we can distinguish between which kind of image was loaded
    • img - which is the html img element itself
    • selected_image_url - which is the key under which we to correlate with this image
    • dispatch - which is our reducer's dispatch function.

Now, there isn't a straightforward way in JS to get an image size that works every time for local, cross-origin, and cached files, so our solution is to issue an head request for the same resource. We use the actual img element to retrieve the exact src attribute. The response to this request includes the size of the resource, under the content-length header, but without actually transferring its content.

  • get_size is an helper that retrieves the correct size, for a particular url of a given type from our state.
  • calc_total_sizes sums up the sizes of all resources we have retrieved for a given type.
  • build_type_key is a simple helper to return the correct state key for a given type.
  • display_size is a helper that formats an integer value representing bytes into either mb, kb or b

With this in place, let's add the css for our thumbnails section, IL169 - LL236

Image Preview component

Finally, on image_preview.js:

import { get_size, calc_total_sizes } from "../js/utilities.js";

export default function ImagePreview({ state, type, prefix,  children }) {
    let prefixed = `${prefix}${state.selected_image_url}`;

    return (
    <div className="image-container-wrapper">
      <div className="image-info-container">
        <div className="image-info-size">{state.selected_image_url ? get_size(state, type, prefixed) : "No info"}</div>
        <div className="image-info-size-total">Total: {calc_total_sizes(state, type)}</div>
      </div>
      <div className="image-container">
            {state.selected_image ?
              children :
              <p>Select an Image to preview</p>
        }
      </div>
    </div>      
    );
};
Enter fullscreen mode Exit fullscreen mode

This one is a simple wrapper. If there's no selected image it shows Select an image to preview, and in case the size of the file hasn't been retrieved yet (it's an async function) it shows No info, if there's a selected image we use the children prop to display it.

Let's add the CSS styling for this part IL239 - LL336

Final index.js

Lastly, we're ready to finish our index.js file (omitting the reducer and initial state) :

import Head from "next/head";
import Sidebar from "../components/sidebar.js";
import ImagePreview from "../components/image_preview.js";
import Thumbnails from "../components/thumbnails.js";
import Copyright from "../components/copyright.js";

import { Image } from "@imageengine/react";

import { useReducer, useEffect } from "react";

import {
    build_type_key,
    handle_image,
    NON_OPTIMIZED_ADDRESS
} from "../js/utilities.js";


export default function Home() {
    const [state, dispatch] = useReducer(settings_reducer, initial_settings_state);

    useEffect(() => {
    setTimeout(() => dispatch({type: "force_load", value: true}), 25)
    }, []);

    return (
    <div className="main-container">
      <Head>
        <title>ImageEngine Optimized Assets</title>
      </Head>
      <Sidebar state={state} dispatch={dispatch} />
      <div className="main-area">
        <h2 className="page-title">ImageEngine (left) vs Unoptimized (right)</h2>
        <Copyright state={state} dispatch={dispatch} />
        <div className="main-area-images">
              <ImagePreview state={state} type="ie" prefix={""}>
                <Image
                  src={state.selected_image_url}
                  directives={{
                    outputFormat: state.file_type,
                    height: state.height,
                    width: state.width,
                    fitMethod: state.fit_type
                  }}
                  onLoad={(event) => handle_image("ie", event.target, state.selected_image_url, dispatch)}
                />
              </ImagePreview>
              <ImagePreview state={state} type="regular" prefix={NON_OPTIMIZED_ADDRESS}>
                <img src={NON_OPTIMIZED_ADDRESS + state.selected_image_url} onLoad={(event) => handle_image("regular", event.target, (NON_OPTIMIZED_ADDRESS + state.selected_image_url), dispatch)}/>
              </ImagePreview>
        </div>
        <Thumbnails state={state} dispatch={dispatch} />
      </div>
    </div>
    );
};
Enter fullscreen mode Exit fullscreen mode

Besides the useReducer we also imported useState and used it here:

  useEffect(() => {
        setTimeout(() => dispatch({type: "force_load", value: true}), 25)
    }, []);
Enter fullscreen mode Exit fullscreen mode

To show the thumbnails so their onload handle triggers properly.

On the first <ImagePreview> component we pass as a child an ImageEngine Image component, and we set both the src prop to our selected_image_url and the directives prop to an object containing the customisable properties we have in our sidebar. We could add further directives here. Because we wrapped our _app.js content with an <ImageEngineProvider> it will automatically be used by the <Image> component. In a normal situation we might want to debounce the changes to our reducer’s state so it doesn’t immediately request a new image.

In the second <ImagePreview> instead we pass a simple html <img> tag.

If you try to see the website it should be working, but the images won't be loading as we haven't them yet - you can download them from images and place them in public/images.
We aren't using yet an actual ImageEngine distribution, so we won't have any differences in sizes, except that the ImageEngine side will count each image twice as you pick them, once for the thumbnails, another for the previews - as we discussed earlier.

If you want to add responsiveness to the layout, there’s a few more lines of css to add, IL338 - LL372.

Bucket, ImageEngine distribution, static build and deploying

Now that we have our app ready, let's set up an AWS S3 bucket to host it. In this case we will host it bare on S3, as a static website, making the whole bucket public, but outside of a tutorial, this bucket shouldn't be public at all and instead use cloudfront in front (get it?). You can do it from the aws console interface, or using the aws cli. With the cli, change the bucket-name and use-west-2 region to something you want on the following commands:

aws s3 mb s3://bucket-name --region us-west-2
aws s3 website s3://bucket-name/ --index-document index.html --error-document 404.html

Because we created the bucket in us-west-2 region and set it as a static website, it will be hosted on the following url http://bucket-name.s3-website-us-west-2.amazonaws.com

If using AWS Console just create a new bucket and set it as a static website after it's created (from the Properties tab),

Now that we have an host we can refer to, let's create an ImageEngine distribution for it:

imageengine.io

changing the url address used in the video to that of your bucket. Then from your account panel, select Edit Engine and on the CORS Support section change the HTTP methods allowed value from GET, to GET,HEAD.

setting cors in IE

And that’s all for ImageEngine. Right now we don't have any files on our bucket so we don't have a website yet. Next.js allows you to build a static website that we can use in S3. Since we have the url for our bucket and for our ImageEngine distribution we can build our website using those values.

Let's add a specific command to our package.json that does it for us, under the scripts key, add "static": "next build && next export". Save the file.
From the command line we can now run (substituting the values for the ones you have):

DELIVERY_ADDRESS="https://your-image-engine.cdn.imgeng.in" NON_OPTIMIZED_ADDRESS="http://bucket-name.s3-website-us-west-2.amazonaws.com" npm run static

This will create all necessary files for a static website in the out directory of your app dir. The last step is to upload those files into our bucket. We can do that manually through the console interface, or using the cli:

aws s3 cp out s3://bucket-name/ --recursive --acl public-read

Notice we need to set the Access Control List to public-read. If doing the upload through the interface we would need to set it on the upload panel, before uploading them.

And that's it, maybe give it a minute and you should be able to visit http://bucket-name.s3-website-us-west-2.amazonaws.com and see it working!

Now that you have the ImageEngine distribution available you can also run it locally with DELIVERY_ADDRESS="https://your-image-engine.cdn.imgeng.in" npm run dev.

If you omit the DELIVERY_ADDRESS then it will serve the local assets for both parts as it did initially. This is the same if you're integrating ImageEngine into an existing website, you can do all the code changes to use the Image component, while still relying on the normal image urls, and once ready, build a version with the correct DELIVERY_ADDRESS (or if running on a nodejs server restart it with the proper env set). If you’re not using Nextjs, or need some more control on your image components, you can also build the query string for the directives and use it directly in any img element’s src, or in http requests.

Conclusion

It's easy to add ImageEngine to a website or when starting a new project, as it involves just attaching a query string parameter to your image src's. In the same way it's also easy to leverage new HTML image attributes, such as srcset/sizes to define particular viewport dimensions with specific optimisations, as again, it just requires a query string.

If you're serving a significant amount of images and you don't have an image optimisation pipeline in place, need finer grain control than things like Next.js image optimisations, aren't running a Nodejs web server, or don't want to worry about that part of your infrastructure, then ImageEngine makes a lot of sense - its CDN is really fast as is their on-the-fly transformation engine - on top of that given their work on adjacent areas - device display identification - any improvements to their algorithms are automatically applied to your existing sources, and new options when available easily integrated.

Top comments (0)