I tried the following to optimize my side project performance:
- text compression
- code splitting
- modern image formats.
Profiler
The app I built used Vite with pnpm. Modern web build tools automatically optimize web performance by default in the build process. So we can pnpm run build
then pnpm dlx serve dist
. Then use Lighthouse of Chrome DevTools as a guide to address each bottleneck it lists.
Enable text compression
It affects FCP
and LCP
.
The first thing that Lighthouse suggests is compressing text using algorithms like br or gzip.
The common practice is to add Accept-Encoding: gzip
whenever making web requests. Since the app I am building serves the resource locally, I installed the vite-plugin-compress
to compress the files.
Step 1: install vite-plugin-compress
Step 2: configure the vite.config.js
file, and add the plugin and some parameters. As Google Developers suggests, it should use br(brotliCompress) over gzip as much as possible.
For example
viteCompression({
verbose: true,
disable: false,
algorithm: 'brotliCompress',
ext: '.br',
}),
Step 3: run pnpm run build
to compress
It successfully compressed .js and .css
files.
Logs:
✨ [vite-plugin-compression]:algorithm=brotliCompress - compressed file successfully.
Vite would compress the file by default using .gzip
, but brotliCompress
can do better, compression during the build process:
Vite with gzip
vite v5.4.10 building for production...
✓ 654 modules transformed.index-B9QUW17e.css 8.60 kB │ gzip: 2.33 kB
PauseMenu-DjZ95K-6.js 1.77 kB │ gzip: 0.62 kB
index-ohAKp9W9.js 1,688.05 kB │ gzip: 454.20 kBVite-plugin-compression with br
✨ [vite-plugin-compression]:algorithm=brotliCompress - compressed file successfully:
PauseMenu-DjZ95K-6.js.br 1.73kb / brotliCompress: 0.51kb
index-B9QUW17e.css.br 8.40kb / brotliCompress: 1.97kb
index-ohAKp9W9.js.br 1648.49kb / brotliCompress: 345.30kb
Reducing unused JavaScript
It affects FCP
and LCP
.
Use the Coverage
Tab in Google DevTools to see the scripts that have unused bytes over 20kbs.
Since I am using Vite with React, code splitting is the first thing about reducing unused JavaScript.
In React, <Suspense>
and lazy()
can help with that.
- Use
<Suspense>
to wrap the whole App and provide a fallback UI, like<div>Loading</div>
, this provides a fallback UI when the app is loading. - Use
lazy()
to wrap the components which not used on the initial page. For example, for games, when users press down theEsc
key, a menu that you can wrap up pops up.
Serve images with modern formats
Chrome Developers suggests serving images in AVIF or WebP format. I chose WebP because it has more support across browsers.
The latest versions of Chrome, Firefox, Safari, Edge, and Opera support WebP, while AVIF support is more limited.
You can check WebP image format support info at Can I use.
You can install the cwebp
library at WebP and use the command cwebp -q 50 images/flower1.jpg -o images/flower1.webp
to convert .png
to .webp
.
This command converts, at a quality of
50
(0
is the worst;100
is the best), theimages/flower1.jpg
file and saves it asimages/flower1.webp
.
The compression result is quite impressive. One of the files is reduced in size from 3.5 MB
to 178kb
. Even the low information intensity ones give 4x compression.
We can even write a simple .bat
script to automatically convert all the .png
images under the target folder into .webp
images.
@echo off
setlocal enabledelayedexpansion
:: Set the path to the cwebp executable
set CWEBP_PATH=
:: Set the target folder path
set TARGET_FOLDER=
:: Set the quality (0-100, where 100 is lossless)
set QUALITY=50
:: Loop through all PNG files in the target folder
for %%F in ("%TARGET_FOLDER%\*.png") do (
:: Get the file name without extension
set "filename=%%~nF"
:: Convert PNG to WebP
"%CWEBP_PATH%" -q %QUALITY% "%%F" -o "%TARGET_FOLDER%\!filename!.webp"
if !errorlevel! equ 0 (
echo Converted: %%F to !filename!.webp
) else (
echo Failed to convert: %%F
)
)
echo Conversion complete.
pause
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