- Create A Snake Game
Day 1 Process
- Create a snake
- Move the snake
- Create a snake class and move to OOP
- Control the snake
Day 2 Process
- Detect collision with food
- Create scoreboard
- Detect collision with wall
- Detect collision with tail
- 1. Create a snake
from turtle import Turtle, Screen
# Screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("SnakeGame")
# Variables
starting_positions = [(0, 0), (-20, 0), (-40, 0)]
# Snake class and objects
for position in starting_positions:
new_snake = Turtle(shape="square")
new_snake.color("white")
new_snake.goto(position)
screen.exitonclick()
- 2. Move the snake
Add Import time,
Add screen.tracer,
Add game_is_on = True,
Add while game_is_on loop,
Add for loop for position,
Add screen.update and time.sleep,
from turtle import Turtle, Screen
import time
# Screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("SnakeGame")
screen.tracer(0)
# Variables
starting_positions = [(0, 0), (-20, 0), (-40, 0)]
all_snake = []
game_is_on = True
# Snake class and objects
for position in starting_positions:
new_snake = Turtle(shape="square")
new_snake.color("white")
new_snake.penup()
new_snake.goto(position)
all_snake.append(new_snake)
while game_is_on:
screen.update()
time.sleep(0.1)
for snake_num in range(len(all_snake) - 1, 0, -1):
new_x = all_snake[snake_num - 1].xcor()
new_y = all_snake[snake_num - 1].ycor()
all_snake[snake_num].goto(new_x, new_y)
all_snake[0].forward(20)
all_snake[0].left(90)
screen.exitonclick()
- 3. Create a snake class and move to OOP
3.1 Main.py
from turtle import Screen
from snake import Snake
import time
# Screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("SnakeGame")
screen.tracer(0)
snake = Snake()
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
screen.exitonclick()
3.2 snake.py
from turtle import Turtle
STARTING_POSITIONS = [(0, 0), (-20, 0), (-40, 0)]
MOVE_DISTANCE = 20
class Snake:
def __init__(self):
self.all_snake = []
self.create_snake()
def create_snake(self):
for position in STARTING_POSITIONS:
new_snake = Turtle("square")
new_snake.color("white")
new_snake.penup()
new_snake.goto(position)
self.all_snake.append(new_snake)
def move(self):
for seg_num in range(len(self.all_snake) - 1, 0, -1):
new_x = self.all_snake[seg_num - 1].xcor()
new_y = self.all_snake[seg_num - 1].ycor()
self.all_snake[seg_num].goto(new_x, new_y)
self.all_snake[0].forward(MOVE_DISTANCE)
- 4. Control the snake
4.1 main.py - Add screen.listen and screen.onkey to use the kb arrow keys
from turtle import Screen
from snake import Snake
import time
# Screen setup
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("SnakeGame")
screen.tracer(0)
snake = Snake()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
screen.exitonclick()
4.2 snake.py
Add Global variables UP,DOWN,LEFT,RIGHT
Add self.head for heading
Under def move change to self.head.forward(MOVE_DISTANCE)
Add def up, down, left, right
Add if statements to disallow back tracking (double back on the same line opposite direction)
from turtle import Turtle
STARTING_POSITIONS = [(0, 0), (-20, 0), (-40, 0)]
MOVE_DISTANCE = 20
UP = 90
DOWN = 270
LEFT = 180
RIGHT = 0
class Snake:
def __init__(self):
self.all_snake = []
self.create_snake()
self.head = self.all_snake[0]
def create_snake(self):
for position in STARTING_POSITIONS:
new_snake = Turtle("square")
new_snake.color("white")
new_snake.penup()
new_snake.goto(position)
self.all_snake.append(new_snake)
def move(self):
for seg_num in range(len(self.all_snake) - 1, 0, -1):
new_x = self.all_snake[seg_num - 1].xcor()
new_y = self.all_snake[seg_num - 1].ycor()
self.all_snake[seg_num].goto(new_x, new_y)
self.head.forward(MOVE_DISTANCE)
def up(self):
if self.head.heading() != DOWN:
self.head.setheading(UP)
def down(self):
if self.head.heading() != UP:
self.head.setheading(DOWN)
def left(self):
if self.head.heading() != RIGHT:
self.head.setheading(LEFT)
def right(self):
if self.head.heading() != LEFT:
self.head.setheading(RIGHT)
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