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Discussion on: Simulating millions of particles to create the Sun

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Martin Häusler

Looking good! As a further suggestion, you might want to try ShaderGraph, overlay two fire textures with alpha channels and slowly move them in opposite directions (UV movement over time). I think that might improve the look of the sun even without involving further particles.

On a related note: it is SO damn easy to just get carried away on a single detail in a 3D game. I have no clue how people manage to stay focused on the big picture.