Long term Java backend developer interested in microservices, DevOps, mobile dev, game dev, photography, sound design, synthesizers, photography, drawing, habits formation and podcasts.
Location
Porto, Portugal
Work
Senior Consultant/Engineer at Altran Portugal (part of Capgemini)
I have this book, and the algorithm I'm working on is actually based on an improvement made by Jamis Buck himself over one of the algos in the book! I have the PoC implementation made in Java generating a Tiled map file or printing the maze in ASCII to the terminal. Not something I can be proud of but it's on github.com/marcelocg/mazes
OK, that's really cool! Starting with ASCII and the terminal is often the first step to making something bigger and more exciting! I guess it's settled, then, I definitely need to get that book. :)
The game I've been making is just a static/kinetic maze at this point built in Unity. Now I'm wondering if I can add some proc gen features to it! Lots of possibilities to explore...
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I have this book, and the algorithm I'm working on is actually based on an improvement made by Jamis Buck himself over one of the algos in the book! I have the PoC implementation made in Java generating a Tiled map file or printing the maze in ASCII to the terminal. Not something I can be proud of but it's on github.com/marcelocg/mazes
OK, that's really cool! Starting with ASCII and the terminal is often the first step to making something bigger and more exciting! I guess it's settled, then, I definitely need to get that book. :)
The game I've been making is just a static/kinetic maze at this point built in Unity. Now I'm wondering if I can add some proc gen features to it! Lots of possibilities to explore...