~250K views | A 24yo engineer who believes that technology holds the power to advance how we organize and lead the economy, and democratizing the internet would be a foundational step towards that.
I second flutter. I think it feels fun and promising as an ecosystem. Also as a game developer I found it closest to the workflow of Unity 3D on application domain, which is a great convenience and fun to work with. Also both are well documented (Yes I’m looking at you php).
I hope to do some hobby projects in the future, perhaps when kids start school in 6-7 years lol:D
For me, the experience of developing is what sold it to me. Having used Ionic and React Native, I can say it's the seamless development experience so far.
Some other good points:
Great docs
Loads of out-the-box widgets (components)
Quite a big community
And UI warnings, for example, if your text overflows the screen, it will show a warning in the app showing where the issue is and explaining the problem.
~250K views | A 24yo engineer who believes that technology holds the power to advance how we organize and lead the economy, and democratizing the internet would be a foundational step towards that.
Hot reload, extensive widget support, close to native experience with support for cross-platform.
Having some experience with Android using Java, those are some features that seem quite appealing to me.
I love flutter, unfortunately I haven't done much with it myself yet but I'm super intrigued.
A little fun fact: Flutter implements the whole material design guideline while the official native android sdk doesn't.
~250K views | A 24yo engineer who believes that technology holds the power to advance how we organize and lead the economy, and democratizing the internet would be a foundational step towards that.
For me, it's Flutter.
Hey, Check the below source
medium.com/aviabird/top-10-open-so...
dev.to/nitya/flutter-learning-reso...
What's most appealing about Flutter?
I second flutter. I think it feels fun and promising as an ecosystem. Also as a game developer I found it closest to the workflow of Unity 3D on application domain, which is a great convenience and fun to work with. Also both are well documented (Yes I’m looking at you php).
I hope to do some hobby projects in the future, perhaps when kids start school in 6-7 years lol:D
Even my startup switched from Capacitor to Flutter.
For me, the experience of developing is what sold it to me. Having used Ionic and React Native, I can say it's the seamless development experience so far.
Some other good points:
Hot reload, extensive widget support, close to native experience with support for cross-platform.
Having some experience with Android using Java, those are some features that seem quite appealing to me.
I love Flutter. We are moving from Ionic to flutter at our company.
I imagine there are downsides to using it, but for now, it has only improved our stack.
I love flutter, unfortunately I haven't done much with it myself yet but I'm super intrigued.
A little fun fact: Flutter implements the whole material design guideline while the official native android sdk doesn't.
Woah, that's quite a mind-blowing fact! 🔥
Not entirely all material design spec. See here github.com/flutter/flutter/issues/...