Hello Adventurers,
This week I spend on designing items model and implementing equipment (also affects character stats). There're few game items rarity types:
POOR - grey
COMMON - white
UNCOMMON - green
RARE - blue
EPIC - purple
LEGENDARY - orange
Items can have bonus stats and weapon bonus dmg (shields bonus armor).
Options in the dropped items are generated randomly. Maximum is to have 2 bonus stats and weapon bonus.
So far there's no equipment visual effect and no weapon type validation in the skills
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