I’ve run into this issue myself. I solved this by using an environment object that stores an array of the objects. It’s probably a bit of a performance hit, but it was a work around. I do mean to look into it at some point though. I’m sorry that I couldn’t be more help.
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I’ve run into this issue myself. I solved this by using an environment object that stores an array of the objects. It’s probably a bit of a performance hit, but it was a work around. I do mean to look into it at some point though. I’m sorry that I couldn’t be more help.