Apart from option 1 (working for a boss), I think that option number 2 (freelancing) is still the most reliable and "scalable" way to generate a steady revenue stream. All of the other options are nice but seem very marginal for any but a very small group of people who "made it" - who've managed to hit the jackpot with their blog or "digital product" - I think there can only be a small number of "winners" in those areas.
Apart from freelancing, building a SaaS is the option that would appeal most to me ... as you said, the other options are more about social networking and getting followers than about building products ...
Agreed. Although making money through info products is easy well. But one needs to build a social presence for months/years before selling info products.
Right, so to be successful with info products you need a lot of patience and willingness to invest in building your "presence" - if you're not prepared or willing to go through that, then it's not going to be "easy" to earn money this way ... that's what I mean when I say that freelancing is the most obvious and straightforward way to make money as a dev, because it means doing what you like and what you're naturally good at. All of the other options are much more of a long shot and don't come naturally to most people.
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Apart from option 1 (working for a boss), I think that option number 2 (freelancing) is still the most reliable and "scalable" way to generate a steady revenue stream. All of the other options are nice but seem very marginal for any but a very small group of people who "made it" - who've managed to hit the jackpot with their blog or "digital product" - I think there can only be a small number of "winners" in those areas.
+1
All other options indirectly requires you to "grow" or "build" your audience which is what an average twitter user does all the time
Although I do like to build a SaaS one day, just for the sake of it 👀
Apart from freelancing, building a SaaS is the option that would appeal most to me ... as you said, the other options are more about social networking and getting followers than about building products ...
Agreed. Although making money through info products is easy well. But one needs to build a social presence for months/years before selling info products.
Right, so to be successful with info products you need a lot of patience and willingness to invest in building your "presence" - if you're not prepared or willing to go through that, then it's not going to be "easy" to earn money this way ... that's what I mean when I say that freelancing is the most obvious and straightforward way to make money as a dev, because it means doing what you like and what you're naturally good at. All of the other options are much more of a long shot and don't come naturally to most people.