In this, I am going to list some of the very commonly asked interview questions for unity developer profile.
- Unity Engine Specific Question :
- Difference between Update,Fixed Update and Late Update.
- What is Prefabs in Unity 3D?
- What is the use of AssetBundle in Unity?
- What is difference between Resources and StreamingAssets Folder.
- What is Batching and what is the use of Batching?
- Difference between Destroy and DestroyImmediate unity function
- Difference between Start and Awake Unity Events
- What is the use of deltatime?
- Is this possible to collide two mesh collider,if yes then How?
- Difference between Static and Dynamic Batching.
- What is the use of Occlusion Culling?
- How can you call C# from Javascript, and vice versa?
- What is Dot product and Cross product?
- What is Normal Vector ? and what is Unit Vector ?
- What are the common ways to optimize 2D project ?
- What is Layer ? What are the different ways it is being used.
- How to optimize 3d project?
- What is Addressable Asset System?
- What is ECS ( Entity Component System)
I will keep updating this post
If you know any other question, please feel free to write down in the comment section. :)
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