Unity3D all the way. For simulation it just does so many things right out of the box and in one integrated package its just a no brainer for me. C# is also not terrible and is easy to get started with if you have any exposure to other C family languages.
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Unity3D all the way. For simulation it just does so many things right out of the box and in one integrated package its just a no brainer for me. C# is also not terrible and is easy to get started with if you have any exposure to other C family languages.