Game programming uses a software pattern called a game loop. Itβs an important technique for any software developer to study, having applicability to serious endeavors beyond graphic animations, for example in: time-series charting, interactive data visualization, and scientific modeling.
This article shows how to improve the continuous requestAnimationFrame
callback to handle:
- real-time fidelity,
- throttling things to a fixed rate,
- placing canvas drawing functions behind promises,
- completely skipping unnecessary drawing.
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