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re: Learning From Unity After 15 Years of GameDev with Custom Engines VIEW POST

FULL DISCUSSION
 

Using Unity for the first time was sobering as someone that worked on in-house engines about the same amount of time. But, yes, perf and "AAA features" are.... lacking.

 

Compared to my indie engine, it has plenty of features, and performance is usually a what you put into it thing. I didn't run into any issues, but granted, my game is tiny and not pushing any limits.

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