that you can use, if you don't want or can't to go with optional chaining.
lethasWorld=false;try{hasWorld=response.data.msg.includes('world');}catch(ignoreThisError){// something went wrong, we don't care exactly why,// the string we look for is not there}
Try catch for every prop check in my cod would reduce its readability for sure. So, I personally would prefer the former. But yes it is an alternative approach
Another alternative to:
that you can use, if you don't want or can't to go with optional chaining.
If you're interested, I wrote some thoughts around this on dev.to/ivanalejandro0/simplify-nes...
Try catch for every prop check in my cod would reduce its readability for sure. So, I personally would prefer the former. But yes it is an alternative approach
Yeah, I think that for this and many other things one of the most important things is what's easier to work with for you and your team :)