I've been using godot for a while now, and have been practicing writing heavily simplified engines based off of it in python and c++ (more or less as a learning experience and to get a better understanding of the languages). However, the readable text scene situation sort of eludes me, lol. How did you go about accomplishing that?
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I've been using godot for a while now, and have been practicing writing heavily simplified engines based off of it in python and c++ (more or less as a learning experience and to get a better understanding of the languages). However, the readable text scene situation sort of eludes me, lol. How did you go about accomplishing that?