I started writing some posts on Flutter development back in January, but quickly gave up because writing sucks up a lot of screen time and I like t...
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Hey Paul, thanks for sharing your experience developing your Flutter app. There were a couple of things I was hoping you could expand on:
Dart is not a literal fork of JavaScript. There may be similarities between both languages, but Dart carries its own language conventions, features and tooling surrounding that. Also, Dart always had a type system since day 1 (2011).
How do you mean when you say "they removed the first class JSON"? Please expand.
Lastly, the
new
keyword is optional when instantiating classes so your snippet could be simplified to this:Spaghetti code is a real problem in software generally, not just in the case of Flutter. Have you been to fluttersamples.com/? It's got architectural patterns for Flutter applications.
Hmm looks like I got it wrong about Dart being a fork, finding info on dart history can be hard sometimes. It was designed to be a better Javascript, but the dart VM essentially became another v8 VM. An event driven, single process, garbage collected VM. The ability to compile Dart to Javascript makes sure the VMs stay very close functionality wise. And the type system wasn't fully tacked on until v2.0 of Dart if I got the history correct.
The first class JSON supports is probably my favorite feature of Javascript. At any point you can create a javascript object and then serialize it to JSON in two lines of code
This makes rapid prototyping in javascript really easy. You can just declare objects on the fly and not worry about their structure at all. And when you have a better idea of how your code flows, you can go back and write the objects the proper way.
In dart you have to build JSON serialization into each object you create. So if you're doing some rapid prototyping and you're not sure of your program structure yet, this becomes a pain. With javascript I can keep the entire program structure in my working memory and lazily declare and save/load objects without any thought. With Dart, I have to break away from the overall program structure every-time I need to declare a new type of object that might need JSON support. This kind of context switching really slows things down during the initial prototyping phase.
Thanks for getting back to me Paul.
One of the reasons Dart went ahead was to address JavaScript's short-comings, effectively presenting another option for web development. It was also to help developers be productive by offering an SDK containing a language, set of libraries, tooling and a repository of packages. In other words, it was not just designed to be a better JS.
The ability to compile Dart to JavaScript is provided by a separate executable named
dart2js
, and not the actualdart
VM executable. So its pretty flexible what's possible with thedart
VM. For example, Dart compiles ahead-of-time to machine code, a functionality JS hasn't got.The type system was "fully tacked" since day 1. I remember there were initially 2 modes, the main difference being that types were optional in one while types were compulsory in the other. As of Dart 2, it's strong mode and therefore types are compulsory.
It's pretty trivial creating an object(or Map) and serializing it in Dart:
Paste and run this on DartPad
You build JSON serialization if you wish to serialize that particular object. You do not have to though. It'll be easier to prototype in JavaScript since it is the nature of the language...its dynamic. However it can be a painful experience building enterprise-level applications with it.
Join the Dart Gitter group if you haven't already. We're a friendly bunch :)
I thought it was only the Flutter framework code that compiled AOT to machine code since it's underlying graphics library is SKIA(written in C++).
I gut (😁 I don't know what am taking about would be glad to hear some clarification) tells me "vanilla" Dart is interpreted as you need the dart VM hence it compiles Just in Time.
Flutter's framework code is written in Dart. It's Dart that contains the capability to compile to machine code, which Flutter uses. If running in the VM then sure it does JIT, in some scenarios with VM snapshots.
I think it's important to point out that there is a difference between "Flutter"(DartVM + Skia) & "Dart"(just the DartVM)
While it's true that Flutter's high level API is in pure Dart, the underlying engine is not.
Flutter's engine is powered by Skia written in C++.
Skia does the heavy lifting when it comes to painting the UI to screen. C++ for the graphics is why I suspect Flutter can compile to AOT
Vanilla Dart cannot be compiled AOT i.e to machine code it needs a VMEDIT: It seems AOT compilation has been available for vanilla Dart since version 1.24.
It's just that no one really knows how to use the feature besides the Flutter core devs😅
Cool, thanks for pointing out the difference. I am aware that Skia is what is being used to draw the graphics on the screen. Presently AOT is exposed for Flutter and hopefully in future will be available on other platforms.
Dart now has instructions for AOT dart.dev/platforms#optimized-produ... :)
I updated the post with some of the info you gave me. Thanks for the JSON tip as well, will be really useful in the future!
My god why is this language so ugly. I wanna get into flutter but I don't think I can stand that syntax.
Dart's syntax (the language) very approachable. The Flutter Widget syntax (the framework for mobile development) that I posted above isn't the prettiest. To the credit of the Flutter team, it has been easy enough to pick up and work with.
Dart is more beautiful just IMHO 😁
It's too early for april fools.I'm ashamed by these kind of post being searched on, and eventually its just a fallacy to make JS devs look more superior just because they rely on dependencies.
Hopefully you prove it right and provide more comparison not by just ranting about your experience.
Flutter sounds like GWT and Angular had a baby.