Let’s say you have an idea about a mobile app which hasn’t been created yet, a kind of social network where people can help each other in a specific matter and everyone can be brought to use it maybe few times at least in a while, but the app should be free because is kind of human service.
How can someone monetize such app? Ads won’t bring a lot of income and are not welcomed by users, the only way I see is building a large user base and then you can sell the app to some big firm. Am I right or wrong in my thinking? Since this is the first time I’m building a project like this.
Top comments (4)
Hi! For free games, the only way to monetize games is through advertising. In this case, profits come directly from advertising; this method allows players to enjoy the game for free.
Also, players can get extra bonuses for advertising.
But also the following ways of monetization of mobile games can be the optimal solution.
Freemium games. This type of monetization allows you to use the game for free up to a certain level. To continue, you need to buy the full version.
Subscription-based games. Subscriptions offer players certain benefits for a fixed price for a certain period of time.
Hybrid model.
Check out more information on this topic and monetizing mobile games in this article
I know this is an old post, but I saw that nobody had answered. Here's my two cents:
Thanks a lot for your words! I will take them in consideration
Monetizing a free mobile app can be challenging. Here are some alternative monetization models to consider:
Building a sizable user base is crucial. Instead of selling the app, consider these models. For more insights, you might find this article helpful: Monetization Models for Apps. Best of luck with your project!