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Top comments (26)
I'll try to introduce the core concepts of Redux (store, actions, reducers, subscriptions) with a super simple example.
Initial state
Let's say you have an apple. The apple represents your application's current state in time. Let's define the apple as a JS object:
Actions
There are many things you could do with the apple, and every action may change the apple slightly.
Let's define the possible actions you could perform:
Reducer
We can now define a reducer function to handle these actions:
Every time we perform (or dispatch) an action, the resulting apple object is slightly different from what it was before the action.
Store
Now that we have a reducer (list of possible actions) and an initial state (the apple), let's create a store and provide the apple as the initial state:
To retrieve the apple object at any time, we can use
store.getState()
, which returnsSubscribe
Let's also subscribe to any changes to the apple:
Async actions
This timer starts when we first buy the apple and waits a whole week before dispatching the
ROT
action:I hope you know how this works, but as a refresher:
setTimeout
takes two parameters: a function and the number of milliseconds to wait. After the number has passed, the function is called.Dispatching actions
Now, let's do stuff with the apple.
Before all the actions:
After washing (
store.dispatch(WASH);
):After eating (
store.dispatch(EAT);
):After eating again (
store.dispatch(EAT);
)Let's forget about the apple for a while.
Oh, right — we used
setTimeout
to wait for a week. Once that resolves, theROT
action is dispatched and the resulting apple is this:After washing, taking 4 bites and then waiting a week, there's not much left of the apple, but hopefully, you understood the basics of Redux.
That's a really awesome kicktstarter, Mikk. Kudos! I am already feeling that I should get on with Redux:)
I guess more folks who are well versed with Redux should recommend Redux courses here - hackr.io/tutorials/learn-redux - so that wannabe like me can start easily.
Dang, that's a fairly simple way to explain it. Well done.
When you said...
I think you may have a typo where you used
WAIT
instead ofROT
, which you defined earlier. If that's the case, you also reference it here:If not, never mind me.
Cheers!
Oh, you are correct. I did rename the action at one point and missed a few spots. Thanks!
Happy to help. :)
Great explanation! I wrote a quick demo of this working in an application, helped me understand how it all fits together - github.com/adam-m-holloway/explain...
Here is the working APP deployed to surge.sh Redux App like 5
Great explanation! Now you've made me want to start using redux for a new project...
many thanks for this. It made me understand the flow of redux better. haha
This made perfect sense! Thank you.
I really loved it. Thank you so much
What a great Explanation! Can you do this for Explain React like I'm five, please?
Really appreciate.
Thanks! React has already been explained here: dev.to/tiffanywismer/explain-react...
Here is the working APP deployed to surge.sh Redux App like 5
Imagine standing in front of a store window. With nothing set up, the state of the window is empty. The manager wants a fancy display every morning, so you put a few fancy looking empty shelves behind the glass. Later, the manager gets the idea to show off new products when they come in, so for each type of product, you need to decide how and where to place it on one of the shelves, what to do when there are too many items, no items of a type, and so on. Let's call this the setup. This happens every day after you get to work so you can see the shelves at the beginning of the day to make this first update.
Again, the manager has something to ask you. Now, it is possible to get updates during the day on changes to the products and new items in the store, so instead of just getting a list once of all the changes, each type and each product can get a change during your shift at work. You make sure that you can either reach out to the manager or they can push over to you any kind of update for you to run through the setup you created before.
The window is the store, having the fancy shelves is an initial state, getting an update from the manager is an action, the setup are the reducers, and the process of getting the update are subscriptions.
Nice
You make a list of every friend you have and give them a number how much you like them.
Tommy: 5
Billy: 3
Sara: 2
Zak: 8
You write down all the things your friends could do, and how it would change their number.
Giving me a doll: +1
Breaking my toy-car: -2
Inviting me to a birthday: +3
Sara gives you her transformer-doll.
Now you like Sara more (+1).
Instead of striking out the number on your old list, you decide to write a new list, with the current numbers.
Tommy: 5
Billy: 3
Sara: 3
Zak: 8
You do this every time you like a friend more or less.
You keep all the old lists in your folder, so you can see which friend you liked more or less in the past.
Not exactly targeting 5 here, but hopefully a worthwhile point.
Redux is a permutation of Event Sourcing (as is Elm's Model-View-Update pattern on which Redux is based), implemented on top of React. ES has a good explanation here but from a server-side perspective.
In traditional event sourcing vernacular, Store is a view (or model), Action is an event, Reducers are event handlers which update the view, Subscriptions are just notification that an event happened, presumably so you can examine the resulting state. Redux is missing a piece to represent side effects. (e.g. calling an API) There are middlewares which have sprung up to try to handle this.
The event sourcing pattern is how the "time-traveling" debugger works (in both Redux and Elm). When the debugger is enabled, it keeps all Actions that have been dispatched, and allows you to tweak or deselect them. So if you remove an action, it reruns the reducer with all actions except that one. It's like you rewrote history. Or you can replay all but the last 5 Actions to "go back in time" by 5 steps.
Redux is a silly concept. Combination pubsub and global variable. But the author take it very seriously. Build as framework, has ability to customize and plug in. And also great tooling such as time travel.
In the end, the author prove good insight. Global variable is good for client application
My suggestion is use redux if you need time travel. If not, event emitter is much simpler
I certainly would not dismiss Redux. Sometimes the simple patterns are the most powerful, such as having one store. On the server side, the particular piece of architecture which is (almost) represented by Redux is considered one of the hardest to understand. So kudos to the author for making something hard seem trivial.
Not to say that Redux goes far enough. In comparison with a Process Manager (and with Elm), Redux is missing a baked-in representation of side effects. That would make it more or less complete.
Agreed!
action creators with state objects do help time travel debug but they prevent proper typechecking, to get around JS problems. if using typescript they get in the way.
I also prefer event emitter because the pub/sub API is so much clearer.
but redux connect() does automate some processes you'd have to setup yourself otherwise
and mapStateToProps to filter which events you want to sub to.
All this could be done with a much simpler event emitter module though.
Usually when i adopt redux I'll wrap in my own TS code to hide the boilerplate in a single place.
if (currentApple.color === 'red') {
should beif currentAppleState.color === 'red') {
, right? Loved the explanation though, super straight forward.Nice explanation & really helpful. This make it easy for me to learn redux after this explanation it help me to learn from the best and most recommended redux tutorials letsfindcourse.com/redux
In Redux, when you bite an apple, you get back an another apple bitten somebody) You can just see this apple, but actions with that will do your magic helper. Ask him (createAction) to wash them and he wash (reduce) it.
It's a bit like you toy box.
Put toys in it, take toys out of it.
Leave toys on the floor and they get put in a trash bag and donated.
Have a cookie.
Nice!. Now add thunks, and sagas and… oh, my! ;)