How well do you feel the short iteration times works with hardware development? This is an issue we have at work all the time, where hardware spins can be weeks between custom boards. Breadboarding and breakout modules works for quick prototypes, but the process slows down drastically at a board layout phase.
Kim Arnett [she/her] leads the mobile team at Deque Systems, bringing expertise in iOS development and a strong focus on accessibility, user experience, and team dynamics.
For me, the short iterations helped me troubleshoot why X,Y,Z wasn't working. Easier to backtrack 10 minutes then an hour. This was my first hardware project, and since I used the UNO I didn't need to worry about board layout or construction. I'm interested in the process though. Good luck!
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How well do you feel the short iteration times works with hardware development? This is an issue we have at work all the time, where hardware spins can be weeks between custom boards. Breadboarding and breakout modules works for quick prototypes, but the process slows down drastically at a board layout phase.
For me, the short iterations helped me troubleshoot why X,Y,Z wasn't working. Easier to backtrack 10 minutes then an hour. This was my first hardware project, and since I used the UNO I didn't need to worry about board layout or construction. I'm interested in the process though. Good luck!