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Даниил Пронин
Даниил Пронин

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How to start map with HEV suit on?

Quick guide using Hammer Editor 4.1, Build 6412, Source SDK Base 2013 Singleplayer [upcoming]

If you just put info_player_start and start map, you will have no the HEV suit: you cannot run, you have not crosshair, no flashlight, and so on. It's good if you want to give HEV suit to player after map is started, but you may want to start map with a battle.

The easiest and obvious way to do this is put item_suit entity right over the info_player_start entity, but you will start game with "logon sound" and hands animation, when Freeman takes HEV suit in the first time in Isaac Kleiner lab in City 17.

item_suit right over info_player_start

crook lvl 1

If you want to start map without hands animation and "logon sound", here's a short guide:

  1. Create entity: point_servercommand
  2. Name: give it any name, command for example
  3. Create logic_auto entity
  4. On Outputs tab, add new with button in bottom of the window
  5. My output named: OnMapSpawn
  6. Targets entities named: name of point_servercommand entity you created before
  7. Via this input: Command
  8. With a parameter override of: give item_suit

info_player_start point_servercommand logic_auto

lvl 35 boss

In short, we create a trigger that runs when map is started, and it run console command to get a HEV. You can try type give item_suit in game console and will have the same.

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