Behavioral Patterns
Design Pattern Command
import (
"fmt"
)
//Command type
type Command interface {
Execute()
}
//BankClient is Invoker
type BankClient struct {
putCommand Command
getCommand Command
}
//PutMoney runs the putCommand
func (bc BankClient) PutMoney() {
bc.putCommand.Execute()
}
//GetMoney runs the getCommand
func (bc BankClient) GetMoney() {
bc.getCommand.Execute()
}
//Bank is Receiver
type Bank struct{}
func (b Bank) giveMoney() {
fmt.Println("money to the client")
}
func (b Bank) receiveMoney() {
fmt.Println("money from the client")
}
//PutCommand is ConcreteCommand
type PutCommand struct {
bank Bank
}
//Execute command
func (pc PutCommand) Execute() {
pc.bank.receiveMoney()
}
//GetCommand is ConcreteCommand
type GetCommand struct {
bank Bank
}
//Execute command
func (gc GetCommand) Execute() {
gc.bank.giveMoney()
}
//Client
bank := Bank{}
cPut := PutCommand{bank}
cGet := GetCommand{bank}
client := BankClient{cPut, cGet}
client.GetMoney()
//printed: money to the client
client.PutMoney()
//printed: money from the client
Design Pattern Interpreter
import (
"fmt"
)
//Expression is AbstractExpression
type Expression interface {
Interpret(i int) bool
}
//DivExpression is TerminalExpression
type DivExpression struct {
divider int
}
//Interpret func calculates expression
func (e DivExpression) Interpret(i int) bool {
return i%e.divider == 0
}
//OrExpression is NonterminalExpression
type OrExpression struct {
exp1 Expression
exp2 Expression
}
//Interpret func calculates expression
func (e OrExpression) Interpret(i int) bool {
return e.exp1.Interpret(i) || e.exp2.Interpret(i)
}
//AndExpression is NonterminalExpression
type AndExpression struct {
exp1 Expression
exp2 Expression
}
//Interpret func calculates expression
func (e AndExpression) Interpret(i int) bool {
return e.exp1.Interpret(i) && e.exp2.Interpret(i)
}
//Client
divExp5 := DivExpression{5}
divExp7 := DivExpression{7}
orExp := OrExpression{
divExp5, divExp7}
andExp := AndExpression{
divExp5, divExp7}
//21 is divided by 7 or 5?
result1 := orExp.Interpret(21)
//result1 is true
//21 is divided by 7 and 5?
result2 := andExp.Interpret(21)
//result2 is false
//35 is divided by 7 and 5?
result3 := andExp.Interpret(35)
//result3 is true
fmt.Println(result1)
fmt.Println(result2)
fmt.Println(result3)
Design Pattern Iterator
import (
"fmt"
)
//IntIterator is Iterator
type IntIterator interface {
First()
Next()
IsDone() bool
CurrentItem() int
}
//Numbers is ConcreteAggregate
type Numbers struct {
Data []int
}
//GetIterator return Iterator
func (n Numbers) GetIterator() IntIterator {
return &Iterator{n, 0}
}
//Iterator is ConcreteIterator
type Iterator struct {
_numbers Numbers
_index int
}
//First positions the iterator to the first element
func (i *Iterator) First() {
i._index = 0
}
//Next advances the current element
func (i *Iterator) Next() {
i._index++
}
//IsDone checks whether the index refers to an element withinthe List
func (i *Iterator) IsDone() bool {
return i._index >= len(i._numbers.Data)
}
//CurrentItem returns the item at the current index
func (i *Iterator) CurrentItem() int {
return i._numbers.Data[i._index]
}
//Client
numbers := Numbers{[]int{2, 3, 5, 7, 11}}
iterator := numbers.GetIterator()
sum := 0
for iterator.First(); !iterator.IsDone(); iterator.Next() {
sum += iterator.CurrentItem()
}
//sum is 28
Design Pattern Mediator
//Mediator defines an interface for communicating with Colleague objects
type Mediator interface {
Sync(switcher *Switcher)
Add(switcher *Switcher)
}
//Switcher is Colleague
type Switcher struct {
State bool
_mediator Mediator
}
//NewSwitcher creates a new Switcher
func NewSwitcher(mediator Mediator) *Switcher {
switcher := &Switcher{false, mediator}
mediator.Add(switcher)
return switcher
}
//Sync starts the mediator Sync function
func (s Switcher) Sync() {
s._mediator.Sync(&s)
}
//SyncMediator is ConcreteMediator
type SyncMediator struct {
Switchers []*Switcher
}
//Sync synchronizes the state of all Colleague objects
func (sm *SyncMediator) Sync(switcher *Switcher) {
for _, curSwitcher := range sm.Switchers {
curSwitcher.State = switcher.State
}
}
//Add append Colleague to the Mediator list
func (sm *SyncMediator) Add(switcher *Switcher) {
sm.Switchers = append(sm.Switchers, switcher)
}
//Client
mediator := &SyncMediator{[]*Switcher{}}
switcher1 := NewSwitcher(mediator)
switcher2 := NewSwitcher(mediator)
switcher3 := NewSwitcher(mediator)
switcher1.State = true
state2 := switcher2.State
//state2 is false
state3 := switcher3.State
//state3 is false
switcher1.Sync()
state2 = switcher2.State
//state2 is true
state3 = switcher3.State
//state3 is true
Design Pattern Memento
//Point is State
type Point struct {
X, Y int
}
//Memento contains a State field
type Memento struct {
_state Point
}
func (m Memento) getState() Point {
return m._state
}
//Shape is Originator
type Shape struct {
Position Point
}
//Move Shape
func (s *Shape) Move(left, top int) {
s.Position.X += left
s.Position.Y += top
}
func (s *Shape) getMemento() Memento {
state := Point{
s.Position.X, s.Position.Y}
return Memento{state}
}
func (s *Shape) setMemento(memento Memento) {
s.Position = memento.getState()
}
//ShapeHelper is Caretaker
type ShapeHelper struct {
_shape *Shape
_stack []Memento
}
//NewShapeHelper creates a new ShapeHelper
func NewShapeHelper(shape *Shape) ShapeHelper {
return ShapeHelper{shape, []Memento{}}
}
//Move Shape and save prior state
func (sh *ShapeHelper) Move(left, top int) {
sh._stack = append(
sh._stack, sh._shape.getMemento())
sh._shape.Move(left, top)
}
//Undo move shape to previous position
func (sh *ShapeHelper) Undo() {
l := len(sh._stack)
if l > 0 {
memento := sh._stack[l-1]
sh._stack = sh._stack[:l-1]
sh._shape.setMemento(memento)
}
}
//Client
shape := &Shape{}
helper := NewShapeHelper(shape)
helper.Move(2, 3)
//shape.Position is (2, 3)
helper.Move(-5, 4)
//shape.Position is (-3, 7)
helper.Undo()
//shape.Position is (2, 3)
helper.Undo()
//shape.Position is (0, 0)
Design Pattern Observer
import (
"fmt"
)
type observer interface {
update(state string)
}
//TextObserver is ConcreteObserver
type TextObserver struct {
_name string
}
func (t TextObserver) update(state string) {
fmt.Println(t._name + ": " + state)
}
//TestSubject is Subject
type TestSubject struct {
_observers []observer
}
//Attach adds an observer
func (ts *TestSubject) Attach(observer observer) {
ts._observers = append(ts._observers, observer)
}
//Detach removes an observer
func (ts *TestSubject) Detach(observer observer) {
index := 0
for i := range ts._observers {
if ts._observers[i] == observer {
index = i
break
}
}
ts._observers = append(ts._observers[0:index], ts._observers[index+1:]...)
}
func (ts TestSubject) notify(state string) {
for _, observer := range ts._observers {
observer.update(state)
}
}
//TextEdit is ConcreteSubject
type TextEdit struct {
TestSubject
Text string
}
//SetText changes the text and informs observers
func (te TextEdit) SetText(text string) {
te.Text = text
te.TestSubject.notify(text)
}
//Client
observer1 := TextObserver{"IObserver #1"}
observer2 := TextObserver{"IObserver #2"}
textEdit := TextEdit{}
textEdit.Attach(observer1)
textEdit.Attach(observer2)
textEdit.SetText("test text")
//printed:
//IObserver #1: test text
//IObserver #2: test text
Design Pattern State
import (
"fmt"
)
type state interface {
open(c *Connection)
close(c *Connection)
}
//CloseState is ConcreteState
type CloseState struct{}
func (cs CloseState) open(c *Connection) {
fmt.Println("open the connection")
c.setState(OpenState{})
}
func (cs CloseState) close(c *Connection) {
fmt.Println("connection is already closed")
}
//OpenState is ConcreteState
type OpenState struct{}
func (os OpenState) open(c *Connection) {
fmt.Println("connection is already open")
}
func (os OpenState) close(c *Connection) {
fmt.Println("close the connection")
c.setState(CloseState{})
}
//Connection is Context
type Connection struct {
_state state
}
//Open connection
func (c *Connection) Open() {
c._state.open(c)
}
//Close connection
func (c *Connection) Close() {
c._state.close(c)
}
func (c *Connection) setState(state state) {
c._state = state
}
//Client
con := Connection{CloseState{}}
con.Open()
//printed: open the connection
con.Open()
//printed: connection is already open
con.Close()
//printed: close the connection
con.Close()
//printed: connection is already closed
Design Pattern Strategy
import (
"fmt"
)
//Strategy with integer operation
type Strategy interface {
DoOperation(a int, b int) int
}
//AddStrategy is ConcreteStrategy
type AddStrategy struct{}
//DoOperation is integer addition function
func (s AddStrategy) DoOperation(a int, b int) int {
return a + b
}
//SubstractStrategy is ConcreteStrategy
type SubstractStrategy struct{}
//DoOperation is integer subtraction function
func (s SubstractStrategy) DoOperation(a int, b int) int {
return a - b
}
//Calc is Context
type Calc struct {
_strategy Strategy
}
//Execute current strategy
func (c Calc) Execute(a int, b int) int {
if c._strategy == nil {
return 0
}
return c._strategy.DoOperation(a, b)
}
//SetStrategy changes the current strategy
func (c *Calc) SetStrategy(strategy Strategy) {
c._strategy = strategy
}
//Client
calc := Calc{}
result1 := calc.Execute(5, 3)
//result1 is 0
calc.SetStrategy(AddStrategy{})
result2 := calc.Execute(5, 3)
//result2 is 8
calc.SetStrategy(SubstractStrategy{})
result3 := calc.Execute(5, 3)
//result3 is 2
fmt.Println(result1)
fmt.Println(result2)
fmt.Println(result3)
Design Pattern Visitor
import (
"fmt"
"strconv"
)
//Element interface
type Element interface {
Accept(v CarVisitor)
}
//Engine is ConcreteElement
type Engine struct{}
//Accept operation that takes a visitor as an argument
func (e Engine) Accept(v CarVisitor) {
v.visitEngine(e)
}
//Wheel is ConcreteElement
type Wheel struct {
Number int
}
//Accept operation
func (w Wheel) Accept(v CarVisitor) {
v.visitWheel(w)
}
//Car is ConcreteElement
type Car struct {
_items []Element
}
//Accept operation
func (c Car) Accept(v CarVisitor) {
for _, e := range c._items {
e.Accept(v)
}
v.visitCar(c)
}
//CarVisitor is Visitor
type CarVisitor interface {
visitEngine(engine Engine)
visitWheel(wheel Wheel)
visitCar(car Car)
}
//TestCarVisitor is ConcreteVisitor
type TestCarVisitor struct{}
func (v TestCarVisitor) visitEngine(engine Engine) {
fmt.Println("test engine")
}
func (v TestCarVisitor) visitWheel(wheel Wheel) {
fmt.Println("test wheel #" +
strconv.Itoa(wheel.Number))
}
func (v TestCarVisitor) visitCar(car Car) {
fmt.Println("test car")
}
//RepairCarVisitor is ConcreteVisitor
type RepairCarVisitor struct{}
func (v RepairCarVisitor) visitEngine(engine Engine) {
fmt.Println("repair engine")
}
func (v RepairCarVisitor) visitWheel(wheel Wheel) {
fmt.Println("repair wheel #" +
strconv.Itoa(wheel.Number))
}
func (v RepairCarVisitor) visitCar(car Car) {
fmt.Println("repair car")
}
//Client
car := Car{[]Element{
Engine{},
Wheel{1},
Wheel{2},
Wheel{3},
Wheel{4},
}}
v1 := TestCarVisitor{}
v2 := RepairCarVisitor{}
car.Accept(v1)
car.Accept(v2)
Creational Patterns
Design Pattern Abstract Factory
Design Pattern Abstract Factory
import (
"fmt"
)
//ProductA is abstract product A
type ProductA interface {
TestA()
}
//ProductB is abstract product B
type ProductB interface {
TestB()
}
//Factory is abstract factory
type Factory interface {
CreateA() ProductA
CreateB() ProductB
}
//ProductA1 is concrete product A1
type ProductA1 struct{}
//TestA is implementation of the ProductA interface method
func (p ProductA1) TestA() {
fmt.Println("test A1")
}
//ProductB1 is concrete product B1
type ProductB1 struct{}
//TestB is implementation of the ProductB interface method
func (p ProductB1) TestB() {
fmt.Println("test B1")
}
//ProductA2 is concrete product A2
type ProductA2 struct{}
//TestA is implementation of the ProductA interface method
func (p ProductA2) TestA() {
fmt.Println("test A2")
}
//ProductB2 is concrete product B2
type ProductB2 struct{}
//TestB is implementation of the ProductB interface method
func (p ProductB2) TestB() {
fmt.Println("test B2")
}
//Factory1 is concrete factory 1
type Factory1 struct{}
//CreateA is implementation of the Factory interface method
func (f Factory1) CreateA() ProductA {
return ProductA1{}
}
//CreateB is implementation of the Factory interface method
func (f Factory1) CreateB() ProductB {
return ProductB1{}
}
//Factory2 is concrete factory 2
type Factory2 struct{}
//CreateA is implementation of the Factory interface method
func (f Factory2) CreateA() ProductA {
return ProductA2{}
}
//CreateB is implementation of the Factory interface method
func (f Factory2) CreateB() ProductB {
return ProductB2{}
}
//client code:
//TestFactory creates and tests factories
func TestFactory(factory Factory) {
productA := factory.CreateA()
productB := factory.CreateB()
productA.TestA()
productB.TestB()
}
TestFactory(Factory1{})
//printed: test A1
// test B1
TestFactory(Factory2{})
//printed: test A2
// test B2
Design Pattern Builder
import (
"fmt"
)
//TextWorker is AbstractBuilder
type TextWorker interface {
AddText(text string)
AddNewLine(text string)
}
//TextBuilder is ConcreteBuilder 1
type TextBuilder struct {
Text string
}
//AddText adds text to the current line
func (tb *TextBuilder) AddText(text string) {
tb.Text += text
}
//AddNewLine adds new line
func (tb *TextBuilder) AddNewLine(text string) {
tb.Text += ("\n" + text)
}
//HTMLBuilder is ConcreteBuilder 2
type HTMLBuilder struct {
HTML string
}
//AddText adds span to the current line
func (tb *HTMLBuilder) AddText(text string) {
tb.HTML += ("<span>" + text + "</span>")
}
//AddNewLine adds new line
func (tb *HTMLBuilder) AddNewLine(text string) {
tb.HTML += "<br/>\n"
tb.AddText(text)
}
//TextMaker is Director
type TextMaker struct{}
//MakeText fills the text
func (tm TextMaker) MakeText(textBuilder TextWorker) {
textBuilder.AddText("line 1")
textBuilder.AddNewLine("line 2")
}
//Client
textMaker := TextMaker{}
textBuilder := TextBuilder{}
textMaker.MakeText(&textBuilder)
text := textBuilder.Text
//text: line 1
// line 2
htmlBuilder := HTMLBuilder{}
textMaker.MakeText(&htmlBuilder)
html := htmlBuilder.HTML
//html: <span>line 1</span><br/>
// <span>line 2</span>
fmt.Println(text)
fmt.Println(html)
Design Pattern Factory Method
import (
"fmt"
)
//Employee is Product
type Employee interface {
Test()
}
//Booker is ConcreteProduct
type Booker struct{}
//Test is Employee method
func (e Booker) Test() {
fmt.Println("Booker")
}
//Manager is ConcreteProduct
type Manager struct{}
//Test is Manager method
func (e Manager) Test() {
fmt.Println("Manager")
}
//BookerCreator is ConcreteCreator
type BookerCreator struct{}
//CreateEmployee creates an Booker
func (c BookerCreator) CreateEmployee() Employee {
return Booker{}
}
//ManagerCreator is ConcreteCreator
type ManagerCreator struct {}
//CreateEmployee creates an Manager
func (c ManagerCreator) CreateEmployee() Employee {
return Manager{}
}
//Client
booker := BookerCreator{}.CreateEmployee()
booker.Test()
//printed: Booker
manager := ManagerCreator{}.CreateEmployee()
manager.Test()
//printed: Manager
Design Pattern Prototype
import (
"fmt"
)
//Shape is Prototype
type Shape interface {
Clone() Shape
}
//Square is ConcretePrototype
type Square struct {
LineCount int
}
//Clone creates a copy of the square
func (s Square) Clone() Shape {
return Square{s.LineCount}
}
//Client
//ShapeMaker contains a Shape
type ShapeMaker struct {
Shape Shape
}
//MakeShape creates a copy of the Shape
func (sm ShapeMaker) MakeShape() Shape {
return sm.Shape.Clone()
}
square := Square{4}
maker := ShapeMaker{square}
square1 := maker.MakeShape()
square2 := maker.MakeShape()
fmt.Println(square1)
fmt.Println(square2)
Design Pattern Singleton
package settings
//Settings is simple struct
type Settings struct {
Port int
Host string
}
var instance *Settings
//GetInstance returns a single instance of the settings
func GetInstance() *Settings {
if instance == nil {
instance = &Settings{} // <--- NOT THREAD SAFE
}
return instance
}
//Client
import (
"fmt"
Settings "../CreationalPatterns/Singleton"
)
settings := Settings.GetInstance()
settings.Host = "192.168.100.1"
settings.Port = 33
settings1 := Settings.GetInstance()
//settings1.Port is 33
Structural Patterns
Design Pattern Adapter (composition)
import (
"fmt"
"strings"
)
//StringList is Adaptee
type StringList struct {
rows []string
}
func (sl StringList) getString() string {
return strings.Join(sl.rows, "\n")
}
func (sl *StringList) add(value string) {
sl.rows = append(sl.rows, value)
}
//TextAdapter is Adapter
type TextAdapter struct {
RowList StringList
}
func (ta TextAdapter) getText() string {
return ta.RowList.getString()
}
func getTextAdapter() TextAdapter {
rowList := StringList{}
rowList.add("line 1")
rowList.add("line 2")
adapter := TextAdapter{rowList}
return adapter
}
//Client
adapter := getTextAdapter()
text := adapter.getText()
//text: line 1
// line 2
fmt.Println(text)
Design Pattern Adapter (inheritance)
import (
"fmt"
"strings"
)
//StringList is Adaptee
type StringList struct {
rows []string
}
func (sl StringList) getString() string {
return strings.Join(sl.rows, "\n")
}
func (sl *StringList) add(value string) {
sl.rows = append(sl.rows, value)
}
//TextAdapter is Adapter
type TextAdapter struct {
StringList
}
func (ta TextAdapter) getText() string {
return ta.getString()
}
func getTextAdapter() TextAdapter {
adapter := TextAdapter{}
adapter.add("line 1")
adapter.add("line 2")
return adapter
}
//Client
adapter := getTextAdapter()
text := adapter.getText()
//text: line 1
// line 2
fmt.Println(text)
Design Pattern Bridge
import (
"fmt"
"strings"
)
//AText is Abstraction
type AText interface {
getText() string
addLine(value string)
}
//ITextImp is abstract Implementator
type ITextImp interface {
getString() string
appendLine(value string)
}
//TextImp is Implementator
type TextImp struct {
rows []string
}
func (ti TextImp) getString() string {
return strings.Join(ti.rows, "\n")
}
//TextMaker RefinedAbstraction
type TextMaker struct {
textImp ITextImp
}
func (tm TextMaker) getText() string {
return tm.textImp.getString()
}
func (tm TextMaker) addLine(value string) {
tm.textImp.appendLine(value)
}
//TextBuilder is ConcreteImplementator1
type TextBuilder struct {
TextImp
}
func (tb *TextBuilder) appendLine(value string) {
tb.rows = append(tb.rows, value)
}
//HTMLBuilder is ConcreteImplementator2
type HTMLBuilder struct {
TextImp
}
func (hb *HTMLBuilder) appendLine(value string) {
hb.rows = append(hb.rows,
"<span>"+value+"</span><br/>")
}
func fillTextBuilder(textImp ITextImp) AText {
textMaker := TextMaker{textImp}
textMaker.addLine("line 1")
textMaker.addLine("line 2")
return textMaker
}
//Client
textMaker := fillTextBuilder(&TextBuilder{})
text := textMaker.getText()
//test: line 1
// line 2
htmlMaker := fillTextBuilder(&HTMLBuilder{})
html := htmlMaker.getText()
//html: <span>line 1</span><br/>
// <span>line 2</span><br/>
fmt.Println(text)
fmt.Println(html)
Design Pattern Composite
import (
"fmt"
)
//Graphic is Component
type Graphic interface {
Draw()
}
//Π‘ircle is Leaf
type Π‘ircle struct{}
//Draw is Operation
func (c Π‘ircle) Draw() {
fmt.Println("Draw circle")
}
//Square is Leaf
type Square struct{}
//Draw is Operation
func (s Square) Draw() {
fmt.Println("Draw square")
}
//Image is Composite
type Image struct {
graphics []Graphic
}
//Add Adds a Leaf to the Composite.
func (i *Image) Add(graphic Graphic) {
i.graphics = append(i.graphics, graphic)
}
//Draw is Operation
func (i Image) Draw() {
fmt.Println("Draw image")
for _, g := range i.graphics {
g.Draw()
}
}
//Client
image := Image{}
image.Add(Π‘ircle{})
image.Add(Square{})
picture := Image{}
picture.Add(image)
picture.Add(Image{})
picture.Draw()
Design Pattern Decorator
import (
"fmt"
)
//Shape is Component
type Shape interface {
ShowInfo()
}
//Square is ConcreteComponent
type Square struct{}
//ShowInfo is Operation()
func (s Square) ShowInfo() {
fmt.Print("square")
}
//ShapeDecorator is Decorator
type ShapeDecorator struct {
Shape Shape
}
//ShowInfo is Operation()
func (sd ShapeDecorator) ShowInfo() {
sd.Shape.ShowInfo()
}
//ColorShape is ConcreteDecorator
type ColorShape struct {
ShapeDecorator
color string
}
//ShowInfo is Operation()
func (cs ColorShape) ShowInfo() {
fmt.Print(cs.color + " ")
cs.Shape.ShowInfo()
}
//ShadowShape is ConcreteDecorator
type ShadowShape struct {
ShapeDecorator
}
//ShowInfo is Operation()
func (ss ShadowShape) ShowInfo() {
ss.Shape.ShowInfo()
fmt.Print(" with shadow")
}
//Client
square := Square{}
square.ShowInfo()
//printed: square
fmt.Println()
colorShape := ColorShape{
ShapeDecorator{square}, "red"}
colorShape.ShowInfo()
//printed: red square
fmt.Println()
shadowShape := ShadowShape{
ShapeDecorator{colorShape}}
shadowShape.ShowInfo()
//printed: red square with shadow
Design Pattern Facade
import (
"fmt"
)
//Complex parts
type kettle struct{}
func (k kettle) TurnOff() {
fmt.Println("Kettle turn off")
}
type toaster struct{}
func (t toaster) TurnOff() {
fmt.Println("Toaster turn off")
}
type refrigerator struct{}
func (r refrigerator) TurnOff() {
fmt.Println("Refrigerator turn off")
}
//Facade
type kitchen struct {
kettle kettle
toaster toaster
refrigerator refrigerator
}
func (k kitchen) Off() {
k.kettle.TurnOff()
k.toaster.TurnOff()
k.refrigerator.TurnOff()
}
//Client
kitchen := kitchen{
kettle{},
toaster{},
refrigerator{},
}
kitchen.Off()
Design Pattern Flyweight
import (
"fmt"
)
//Span is Flyweight
type Span interface {
PrintSpan(style string)
}
//Char is ConcreteFlyweight
type Char struct {
C rune
}
//PrintSpan is Operation(extrinsicState)
func (c Char) PrintSpan(style string) {
fmt.Println("<span style=\"" +
style + "\">" + string(c.C) + "</span>")
}
//CharFactory is FlyweightFactory
type CharFactory struct {
chars map[rune]Char
}
//GetChar is GetFlyweight(key)
func (cf *CharFactory) GetChar(c rune) Span {
if value, exists := cf.chars[c]; exists {
return value
}
char := Char{c}
cf.chars[c] = char
return char
}
//Client
factory := CharFactory{map[rune]Char{}}
charA := factory.GetChar('A')
charA.PrintSpan("font-size: 12")
charB := factory.GetChar('B')
charB.PrintSpan("font-size: 12")
charA1 := factory.GetChar('A')
charA1.PrintSpan("font-size: 12")
equal := charA == charA1
//equal is true
fmt.Println(equal)
Design Pattern Proxy
import (
"fmt"
)
//Graphic is Subject
type Graphic interface {
Draw()
}
//Image is RealSubjec
type Image struct {
FileName string
}
//Draw is Request()
func (im Image) Draw() {
fmt.Println("draw " + im.FileName)
}
//ImageProxy is Proxy
type ImageProxy struct {
FileName string
_image *Image
}
//GetImage creates an Subject
func (ip ImageProxy) GetImage() *Image {
if ip._image == nil {
ip._image = &Image{ip.FileName}
}
return ip._image
}
//Draw is Request()
func (ip ImageProxy) Draw() {
ip.GetImage().Draw()
}
//Client
proxy := ImageProxy{FileName: "1.png"}
//operation without creating a RealSubject
fileName := proxy.FileName
//forwarded to the RealSubject
proxy.Draw()
fmt.Println(fileName)
Top comments (5)
It is a very helpful list, but what I miss is a bit on the background of a pattern, like in which case the pattern is used for/useful for.
This is great! Haven't had a chance to look through it all in much detail yet but will when I get home. Thanks!
In singleton pattern, I think you can use Mutex to make it thread safe.
Cool! But... maybe you could make those huge code blocks collapsible? π
like this
content
dev.to/p/editor_guide
I wish in the future there will be some practical examples by using these patterns. Thanks for sharing!