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Posted on • Originally published at code.pieces.app

SOLIDifying Your Front-end Code: Front-end Development Best Practices for Improved Readability and Maintainability

A computer with an open IDE in front of a window.

Building front-end applications involves creating readable, maintainable, and functional code. However, as our codebases grow, they can become complex and challenging to manage. This can result in bugs, technical debt, and lower team productivity and development efficiency. Thus, developing clean, modular, maintainable code is crucial to overcoming these challenges. Here's where applying the SOLID principles comes in handy. They ensure our code is functional, readable, and maintainable for future developers.

This article will explore best practices for front-end development, focusing on SOLID programming. We will also discuss how these principles lead to simpler, easier-to-maintain front-end code.

The Five SOLID Principles

Single Responsibility Principle, Open/closed Principle, Liskov Substitution Principle, Interface Segregation Principle, Dependency Inversion Principle.

Each of the five SOLID principles encourages modularization, scalability, and ease of maintenance in software design. The five fundamental SOLID design principles are:

  1. S - Single Responsibility

  2. O - Open/closed

  3. L - Liskov Substitution

  4. I - Interface Segregation

  5. D - Dependency Inversion

Single Responsibility Principle

The first element of SOLID software is the Single Responsibility Principle (SRP). SRP states that each module or class should have only one reason to change. Thus, each module or class should serve a single purpose within the software system. So, when we need to make changes, we'll know where to look and what to tweak without messing up other system parts. It guarantees that the class or module is clear, concise, and simple to modify and test.

SRP promotes the creation of front-end development components with specific, focused responsibilities. It guarantees that every element serves a particular purpose without incorporating irrelevant features. This modular approach simplifies component development, testing, and debugging.

Original code:

class User {
  constructor(name, email) {
    this.name = name;
    this.email = email;
  }
  saveUser() {
    // Logic to save user data to a database
    console.log("User saved successfully!");
  }
  greet() {
    console.log(`Hello, my name is ${this.name}`);
  }
}

// Usage
const user = new User("Alice", "alice@example.com");
user.saveUser();
user.greet();
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Refactored code:

class User {
  constructor(name, email) {
    this.name = name;
    this.email = email;
  }
  greet() {
    console.log(`Hello, my name is ${this.name}`);
  }
}

// User Service
class UserService {
  static saveUser(user) {
    // Logic to save user data to a database
    console.log("User saved successfully!");
  }
}

// Usage
const user = new User("Alice", "alice@example.com");
user.greet();
UserService.saveUser(user);
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In the original code example:

  • The user class handles both user data management and interactions.
  • That violates SRP because the class has multiple reasons to change. It changes how we store user data and user interaction logic.

The refactored code adheres to SRP by separating concerns:

  • The User class provides a greeting method and is only in charge of representing user data.
  • We introduce the new UserService class to handle user-related actions like saving data. Thus, each class has a single responsibility: the user class handles user interaction, while the UserService class handles data management.

Open/Closed Principle

The Open/Closed Principle (OCP) of the S.O.L.I.D programming principles ensures that code is flexible, maintainable, and extensible. OCP states that a class or module should be open to extension but closed to modification. Thus, adding new functionalities should not require modifying the existing codebase. We can achieve this using inheritance, composition, abstractions, and interface techniques. These techniques protect the current code from bugs while enabling system expansion.

OCP allows front-end developers to customize UI components without modifying existing codebases. It helps maintain the reliability of the current code while making it easier to add new features. For instance, we can extend a base component like a button instead of altering it to create new variants.

// App.jsx
import React from "react";

// Button
const Button = ({ children, className, onClick, ...props }) => {
  return (
    <button className={`base-button ${className}`} onClick={onClick} {...props}>
      {children}
    </button>
  );
};

// Link Button
const LinkButton = ({ href, children, ...props }) => {
  const handleClick = () => {
    window.location.href = href; // Navigate to the provided URL
  };

  return (
    <Button onClick={handleClick} {...props}>
      {children}
    </Button>
  );
};

const App = () => {
  return (
    <div>
      <Button onClick={() => alert("Button clicked")}>Click me</Button>
      <br />
      <LinkButton href="https://www.example.com">Visit Example.com</LinkButton>
    </div>
  );
};
export default App;
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In the example above, the Button component defines the core button functionality. It acts as a base class, the foundation for building different button types. The LinkButton extends the Button component. It inherits the base class's core functionalities but adds a new prop (href) for navigation. With this extension of functionality, the Button component can remain unchanged. It aligns with the core idea of SOLID principles and OCP to keep the Button open for extension but closed for modification.

Liskov Substitution Principle

The Liskov Substitution Principle (LSP) is one of the SOLID programming principles that advocates using interchangeable components in an inheritance hierarchy. However, it emphasizes that component behavior should determine substitutability, not appearance alone. LSP states that every derived class should be substitutable for its parent class. When used in the same context, a subclass should act like its parent and be error-free. Thus, even if the subclasses bring some variations, it should still work as intended.

LSP allows for extending UI components without breaking the application in front-end development. This important software design principle helps promote code reusability and flexibility in front-end architectures. The example below shows a subclass that introduces variations while inheriting core functionality.

// App.jsx
import React from "react";

// Base component
const Button = ({ onClick, children }) => {
  return <button onClick={onClick}>{children}</button>;
};

// Derived component
const LinkButton = ({ href, children }) => {
  const handleClick = () => {
    window.location.href = href; // Navigate to the provided URL
  };

  return <Button onClick={handleClick}>{children}</Button>;
};


const App = () => {
  return (
    <div>
      <Button onClick={() => alert("Button clicked")}>Click me</Button>
      <br />
      <LinkButton href="https://www.example.com">Visit Example.com</LinkButton>
    </div>
  );
};
export default App;
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The Button in the above example is the base component for the LinkButton component. We can use the LinkButton instead of the Button in the app without changing the client code. It extends the functionality of the Button component by modifying the click behavior. Instead of just triggering a function, it navigates to a provided URL when clicked. This component utilizes the Button component and passes a new onClick handler (handleClick).

Interface Segregation Principle

The Interface Segregation Principle (ISP) promotes SOLID code modularity and focused interface design. ISP says we shouldn't force a client (component) to use interfaces that offer methods it doesn't use. Instead of creating large, monolithic interfaces, we should create smaller, more focused interfaces. This allows clients to interact only with the needed functionalities, reducing unnecessary dependencies.

UI components built with ISP reveal only the methods they need to function on the front end. It allows front-end developers to design more cohesive, maintainable, and flexible codebases. The example below demonstrates ISP by separating user interfaces based on click interaction.

// User Interface (Base Interface)
interface UserProps {
  user: {
    id: number;
    name: string;
  };
}

// ClickableUser Interface (Extends User)
interface ClickableUserProps extends UserProps {
  onClick: (userId: number) => void;
}

// ClickableUser Component
const ClickableUser = ({ user, onClick }: ClickableUserProps) => (
  <button onClick={() => onClick(user.id)}>{user.name}</button>
);

// NonClickableUser Component (Implements User)
const NonClickableUser = ({ user }: UserProps) => <div>{user.name}</div>;

// Parent Component
const ParentComponent = () => {
  const handleClick = (userId: number) => {
    alert(`User ${userId} clicked!`);
  };

  const users = [
    { id: 1, name: "User 1", isClickable: true },
    { id: 2, name: "User 2", isClickable: false },
    //...
  ];

  return (
    <div>
      {users.map((user) =>
        // Based on some condition, render different components
        user.isClickable ? (
          <ClickableUser key={user.id} user={user} onClick={handleClick} />
        ) : (
          <NonClickableUser key={user.id} user={user} />
        )
      )}
    </div>
  );
};
export default ParentComponent;
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Base Interface (User):

  • User Interface: This interface defines a basic User with a name property. It is a minimal and specific interface and can be extended when needed.
  • Both the ClickableUser and NonClickableUser components implement this interface. They ensure they provide the name property.

Separate Interface for Clickable Users:

  • The ClickableUser interface extends the User interface.
  • Adds a new method called onClick(userId: number). It defines the expected behavior for handling user clicks and passing the user ID.
  • Only the ClickableUser component implements this interface because only it has click functionality.

Using separate interfaces for different functionalities ensures that each component only implements the methods it needs. It follows the ISP and other SOLID principles, promoting more modular, maintainable, and flexible code.

Dependency Inversion Principle

The Dependency Inversion Principle (DIP) of the S.O.L.I.D principles promotes modular and loosely coupled software modules. It states that high-level modules shouldn't depend on low-level modules. Instead, they should both depend on abstractions (e.g., interfaces). In contrast, abstractions should not rely on details. However, details (e.g., implementations) should depend on abstractions. Thus, modifications to low-level modules do not impact all the components, simplifying maintenance. It makes adding new features or changing out existing implementations easier.

DIP improves coding flexibility, maintainability, and testing in the front end. It entails creating components that rely more on abstract interfaces than detailed implementations. This approach simplifies testing and makes using mock implementations easier than real ones. It also allows for swapping out components without altering the dependent code.

For example, consider a component that fetches data. Instead of writing code to use the API directly, it uses an abstract "data service" interface. It lets us swap out how we fetch data (e.g., using different HTTP clients) without changing the component.

// App.jsx
import React, { useEffect, useState } from "react";

// Abstracting Data Service
export class AbstractDataService {
  fetchData() {
    throw new Error("Method not implemented");
  }
}

// Http Client
class HttpClient extends AbstractDataService {
  async fetchData(url) {
    const response = await fetch(url);
    return await response.json();
  }
}

// Local Storage Service (Example Alternative)
class LocalStorageService extends AbstractDataService {
  fetchData(key) {
    const data = localStorage.getItem(key);
    if (data) {
      return JSON.parse(data);
    }
    return null;
  }
}

// Data Fetching Component (Remains Unchanged)
const DataFetchingComponent = ({ dataService = new HttpClient() }) => {
  const [data, setData] = useState([]);

  useEffect(() => {
    dataService
      .fetchData("https://jsonplaceholder.typicode.com/users") // Replace with desired URL based on dataService
      .then(setData);
  }, [dataService]);

  return (
    <div>
      {data.map((item) => (
        <div key={item.id}>{item.name}</div>
      ))}
    </div>
  );
};

export default DataFetchingComponent;
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The above example shows the Dependency Inversion SOLID software design principle on the front end. It decouples the data-fetching logic from the component via an abstraction. β€œAbstractDataService.js*”* provides an interface for fetching data without implementing it.

This interface defines a contract that "HttpClient.js" must adhere to. β€œHttpClient.js*”* then uses the fetch API to offer the data-fetching functionality. When "DataFetchingComponent.js*"* loads, it can be injected with any service that implements the β€œAbstractDataService*”* interface. This flexibility allows the component to work with different data sources without modification.

Understanding the SOLID Principles

The SOLID coding principles are essential guidelines developed to improve software design practices. These guidelines help developers to create well-structured, maintainable, and adaptable software.

The SOLID principles were first introduced in the early 2000s by Robert C. Martin (also known as Uncle Bob). Martin published them in his paper titled \"Design Principles and Design Patterns." At the time, object-oriented programming (OOP) languages like Java were gaining popularity. This resulted in developers struggling with large-scale software system design and maintenance challenges.

Martin observed that software engineers faced issues such as frequent duplication of code. In response to these challenges, he created the SOLID object oriented principles. He aimed to develop more easily understood, modified, and extended software systems. Later, Michael Feathers built upon Martin's work by introducing the memorable SOLID acronym.

Although designed for object-oriented programming, S.O.L.I.D design principles are beneficial for front-end development. They provide a structured approach to creating modular, reusable, and maintainable UI components. However, the complexity of these components may increase with the size of the project. For this reason, we must follow the SOLID principles. They are helpful and relevant when creating scalable and maintainable user interfaces.

Benefits of SOLID Principles in Front-end Development

Reusability, scalability, and code quality are essential when developing front-end applications. The SOLID principles' robust code organization framework helps achieve these goals. Using object oriented design principles has the following main advantages:

  • Improved Maintainability
  • Scalability
  • Improved Reusability

Improved Maintainability

The SOLID principles are essential for maintaining code over time. They improve maintainability by promoting code organization, abstraction, and decoupling. For example, SOLID's Single Responsibility contributes significantly to maintainability. Using it, we can break complex functions into smaller, more focused components. It makes navigating and understanding the codebase easier for current and future developers.

Another SOLID principle that enhances maintainability is the DIP. It encourages dependency injection and inversion of control to manage dependencies between components, making it simpler to maintain and refactor front-end codebases.

Scalability

Scalability is a crucial component of any software application. It refers to the ability of a codebase to grow without compromising its performance. SOLID code can significantly contribute to the scalability of front-end UIs. For example, OCP is significant in achieving scalability in front-end applications. It states software components should be open to extension but closed to modification. Thus, we can enhance existing features and functionalities without modifying the code.

The Liskov Substitution Principle is also relevant to scalability. It allows us to extend well-defined base components to create specialized functionalities. Using these derived components interchangeably with base components makes UI more scalable.

Improved Reusability

Reusability is another crucial aspect of front-end development. It describes the capacity to reuse code components within or across different applications. The SOLID principles, especially the ISP, facilitate reusability in front-end development.

The ISP promotes reusability by encouraging the creation of modular and focused interfaces. Thus, it defines interfaces that expose only the necessary functionality. Front-end developers can then create reusable UI components to build complex user interfaces. Hence, it promotes code reusability and reduces the need for redundant code.

Apart from ISP, reusability is also aided by SRP and OCP, two other SOLID principles in programming. SRP encourages breaking down complex functionalities into smaller components, increasing their reusability potential. OCP allows us to extend functionalities through inheritance without modifying existing code. Thus, it promotes the reuse of core functionalities with minimal modification.

How Pieces Can Enhance Readability with VS Code CodeLens

Pieces for Developers is a cutting-edge tool designed to boost efficiency for front-end developers. Its AI-powered features enhance developer workflows and improve code readability. Using these features improves the ease of navigation, annotation, and code organization.

Pieces for Developers integrates with popular development environments like Visual Studio Code (VS Code), Visual Studio, JetBrains, and more. It also has a copilot for analyzing code and improving the development process. With it, we can generate, iterate, and curate our code, helping to prevent β€œblank page syndrome*”* in the future.

The listing on the VS Code Marketplace for Pieces for VS Code.

To download the Pieces for VS Code Extension*:*

  • We start installing by downloading the Pieces for Developers Desktop Application. Install managers are available for Windows, macOS, and Linux. Select the one compatible with your machine.
  • This will install the Pieces for Developers Desktop App and Pieces OS. Before proceeding, ensure that Pieces OS is running in the background.
  • Open your VS Code IDE.
  • Go to the extensions tab.
  • Search for the "Pieces for VS Code" extension.
  • Download the extension here or through the VS Code Marketplace.

Watch the Pieces for Developers VS Code extension overview video on how to get started.

There are endless benefits to using Pieces' VS Code Codelens features, but here are a few:

  • Improved code readability
  • Code snippet management
  • Annotations and comments
  • Real-time collaboration

Improved Code Readability

Pieces generates concise summaries that explain the functionality of our code blocks. It's super handy for figuring out complex code because it gives you a quick idea of what the code is all about. Also, Pieces suggests documentation and tutorial links based on the code’s context. This enables us to work through issues or know more about specific code concepts.

Code Snippet Management

Pieces lets us store, organize, and reuse code snippets in various projects. It acts as a private library where we can store helpful code for later usage. This feature reduces code duplication and speeds up development.

Annotations and Comments

Developers can automatically generate annotations and comments on their code using Pieces. This feature helps them understand the functionality and purposes of each code block. Thus, it provides context and explanations within the code for everyone working on it.

Real-time Collaboration

Pieces integrates with Visual Studio Code's CodeLens functionality to improve real-time collaboration. Above the code, CodeLens displays metadata, such as when and who last modified it. It helps give an immediate understanding of the code's history and contributors. So, developers can track changes and chat with the right team members about certain parts of the code.

Front-end developers can improve their workflow with Pieces and its CodeLens features. Also, its copilot provides intelligent assistance in debugging, commenting, and modifying code. These enhance workflow, producing more readable, maintainable, and efficient code. Check out the Pieces for Developers VS Code extension documentation to learn more.

Additional Best Practices for SOLIDifying Code

Besides the SOLID principles, there are many other ways to improve front-end code. These practices aim to improve code organization, consistency, and development efficiency. Here are a few of them:

  • Separation of Concerns
  • Consistent Naming Conventions and Coding Style
  • Proper Documentation

Separation of Concerns

Separation of Concerns (SoC) encourages modularization and organization of the codebase. SOC involves breaking the code into distinct sections, each with a well-defined responsibility. So, each section addresses a different concern, i.e., a specific needed feature or behavior. As a result, the codebase is easier to understand, navigate, and maintain.

The SoC principle has many benefits. It enables us to reuse components across applications by promoting component reusability. Modifications made to one component are less likely to impact other parts. It lowers the possibility of introducing errors and enhances code maintenance. Also, team members can simultaneously work on different system components, encouraging concurrent development.

Consistent Naming Conventions and Coding Style

Consistent naming conventions and coding styles improve code clarity, readability, and maintainability. They provide guidelines for naming classes, variables, and functions and formatting our code. Standard naming conventions include snake_case (e.g., user_password) or camelCase (e.g., userPassword). Adhering to a convention across the entire codebase improves code consistency. Thus, it facilitates understanding for you and all project collaborators.

A coding style is a set of rules for formatting code to ensure accurate spacing. Some examples of coding styles include indentation, spacing, and line breaks. Consistently formatting our code will make identifying its structure and logic easier. Some examples of tools that achieve this are Linters, prettier, and EditorConfig.

Proper Documentation

Documentation is essential to understanding code and ensuring future maintenance. Coding documentation entails writing clear, concise comments, README files, and API documentation. Writing code comments, for instance, helps developers explain code functionality and provide context.

Documenting functions, classes, and other components helps other developers understand the codebase. It also enables better code maintenance and collaboration among developers. Well-documented code reduces the risk of introducing bugs, ensuring stability and efficiency.

Conclusion

Developing fast, efficient, and scalable applications requires maintainable code from front-end developers. Applying the SOLID principles can help us build better and more manageable code. It reduces the risk of introducing bugs and improves the quality of our codebase in the long run. We can also use tools like Pieces to provide in-line insights for improving our code.

Top comments (1)

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der_gopher profile image
Alex Pliutau

Great write-up! Also wrote some thoughts about it but in context of Go. Although Golang is not a purely object-oriented language, we can still apply SOLID principles to improve our Go code - packagemain.tech/p/mastering-solid...