So if you have worked with raycasts before in any game engine you would know how painful it can be to debug them. For that you may want to use a line renderer to draw a raycast for you. You might want to create laser beams. All this can be achieved with line renderers. You may also just want to create a tightrope in your game which you can draw with line renderers between any two objects.
Here is a full tutorial on how you can achieve this with unity 2d line renderers.
https://generalistprogrammer.com/unity/unity-line-renderer-tutorial/
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