For security and privacy reasons web apps do not have direct access to the files
on the user's device. If you need to read one or multiple local files, you can do
this through the usage of a file input and a FileReader. In this post we will take a look
at how this works through a few examples.
TL;DR
- JavaScript does not have direct access to the local files due to security and privacy.
- We can offer the user the possibility to select files via a
file
input element that we can then process. - The
file
input has afiles
property with the selected file(s). - We can use a
FileReader
to access the content of the selected file(s).
How it works
As JavaScript in the browser cannot access the local files from the user's device,
we need to provide the user with a way to select one or multiple files for us to use.
This can be done with the HTML file input element:
<input type="file" id="fileInput">
If we want to allow the selection of multiple files, we can add the multiple
attribute:
<input type="file" id="fileInput" multiple>
We can either use the change
event of the input field to respond to a file selection
or add another UI element to let the user explicitly start the processing of the selected file.
Also note: The selection of a file with the input element does not upload the file anywhere,
the only thing that happens is that the file becomes available to the JavaScript on the page.
The file input has a files
property that is a list (as there could be multiple selected files) of File
objects.
<input type="file" id="fileInput">
<script>
document.getElementById('fileInput').addEventListener('change', function selectedFileChanged() {
console.log(this.files); // will contain information about the file that was selected.
});
</script>
A File
object looks like this:
{
name: 'test.txt', // the name of the selected file
size: 1024, // the size in bytes
type: 'text/plain', // the assumed file type based on file extension. This might be incorrect.
lastModified: 1234567890, // timestamp of the last change according to the user's system
lastModifiedDate: 'Thu Jul 04 2019 09:22:51 GMT+0200 (Central European Summer Time)' // a date object for the last modified timestamp
}
Now we have the ability to select a file and see the metadata, but how can we access the file content?
To get the actual content of a selected file, we need a FileReader
.
A file reader takes a File
object and offers us methods to get access to the data as:
- a string of text data
- a data URL
- a string of binary data
- an ArrayBuffer containing raw binary data
In the following examples, we will use the readAsText
and readAsDataURL
methods to show the content of text and image files.
Example one: Reading text files
To show the file content as text, we change the change
event handler:
document.getElementById('fileInput').addEventListener('change', function selectedFileChanged() {
if (this.files.length === 0) {
console.log('No file selected.');
return;
}
const reader = new FileReader();
reader.onload = function fileReadCompleted() {
// when the reader is done, the content is in reader.result.
console.log(reader.result);
};
reader.readAsText(this.files[0]);
});
First we make sure that there is a file that can be read. If the user cancels or otherwise
closes the file selection dialog without selecting a file, we have nothing to read and exit our function.
We then proceed to create a FileReader
. The reader works asychronously in order
to not block the main thread and UI updates which is important when reading large files (like videos).
The reader emits a 'load' event (similar to images for example) that tells our code that the reading is finished.
The reader keeps the file content in its result
property. The data in this property depends on which method we used to read the file.
In our example we read the file with the readAsText
method, so the result
will be a string of text.
Example two: Displaying an image from the user's device
If we want to display images, reading the file into a string isn't very helpful.
Conveniently the FileReader
has a readAsDataURL
method that reads the file into
an encoded string that can be used as the source for an <img>
element. The code is pretty much the same as previously,
with the exceptions that we read the file with readAsDataURL
and display the result as an image:
document.getElementById('fileInput').addEventListener('change', function selectedFileChanged() {
if (this.files.length === 0) {
console.log('No file selected.');
return;
}
const reader = new FileReader();
reader.onload = function fileReadCompleted() {
const img = new Image(); // creates an <img> element
img.src = reader.result; // loads the data URL as the image source
document.body.appendChild(img); // adds the image to the body
};
reader.readAsDataURL(this.files[0]);
});
Top comments (1)
Thanks for the article. I've had to use it a few times. Soon, this will be a minor usage as the Native File System API goes into effect. It's still a ways off, but it has a promising future.