Not long ago, a project I was working on came up with an unusual requirement - basically a piece of content should be infinitely sliding across the screen. It could be anything - text, images - you name it, and depending on the situation it should slide either left or right, and at different speeds. So why not create an infinite loop component?
This is more or less what it looks like.
An additional requirement was that the content should be horizontally repeated as many times as needed to cover the entire width of its parent element (most often the full width of the viewport). A large image would perhaps only need a couple of instances, whereas something smaller might need some more. I wanted to be able to just drop some content into a component, pass in the speed and direction, and let it deal with the rest.
<InfiniteLooper speed="1" direction="left">
// the stuff you want to loop
</InfiniteLooper>
The component should be responsible for making the content repeat across the screen, as well as animating. First though, let's look at the animation.
Animating the content
What we need to do is simply translate each instance of the content 100% horizontally. When you do that with several instances side by side, the end position of each instance will be the initial position of the next one, before snapping back to its initial state. This creates the impression of continuous horizontal motion.
Remember, translating an element 100% means 100% of it's own width, not the parent element's width.
So, let's get started:
function InfiniteLooper({
speed,
direction,
children,
}: {
speed: number;
direction: "right" | "left";
children: React.ReactNode;
}) {
const [looperInstances, setLooperInstances] = useState(1);
const outerRef = useRef<HTMLDivElement>(null);
const innerRef = useRef<HTMLDivElement>(null);
return (
<div className="looper" ref={outerRef}>
<div className="looper__innerList" ref={innerRef}>
{[...Array(looperInstances)].map((_, ind) => (
<div
key={ind}
className="looper__listInstance"
style={{
animationDuration: `${speed}s`,
animationDirection: direction === "right" ? "reverse" : "normal",
}}
>
{children}
</div>
))}
</div>
</div>
);
}
@keyframes slideAnimation {
from {
transform: translateX(0%);
}
to {
transform: translateX(-100%);
}
}
.looper {
width: 100%;
overflow: hidden;
}
.looper__innerList {
display: flex;
justify-content: center;
width: fit-content;
}
.looper__listInstance {
display: flex;
width: max-content;
animation: slideAnimation linear infinite;
}
looperInstances
defines how many times the content will be repeated. To get started we can just hardcode it, but further on we'll see how to get it to work dynamically. As for CSS, we have a keyframe animation to translate from 0% to -100%, with the duration and direction set by the props we pass in.
Basically, if we're sliding from left to right, the content translates from -100% to 0%, and the opposite happens for right to left.
It might seem strange to go from -100 to 0 when we want to travel right. Why not just start at 0 and go to 100? However, if we did that, then the leftmost instance of content would just leave a blank space to its left while it translated to 100, breaking the whole impression of looping. By starting at -100, that leftmost item starts offscreen, and never leaves a blank space behind it.
Also note that the speed
prop is used directly by the animation duration. This means that higher values equal slower speeds.
You may notice that the animation can be slightly janky at times in Firefox. Honestly, I haven't found a way to significantly improve this yet, though so far it hasn't proven to be too much of a problem. Either way, it's something to address eventually.
Repeating the content
Next we have to work out how many times the content needs to be repeated to cover the entire area we place it in. The basic idea is to compare the width of the innerRef
and outerRef
and set looperInstances
accordingly. Something like this:
export default function InfiniteLooper({
speed,
direction,
children,
}: {
speed: number;
direction: "right" | "left";
children: React.ReactNode;
}) {
const [looperInstances, setLooperInstances] = useState(1);
const outerRef = useRef<HTMLDivElement>(null);
const innerRef = useRef<HTMLDivElement>(null);
const setupInstances = useCallback(() => {
if (!innerRef?.current || !outerRef?.current) return;
const { width } = innerRef.current.getBoundingClientRect();
const { width: parentWidth } = outerRef.current.getBoundingClientRect();
const instanceWidth = width / innerRef.current.children.length;
if (width < parentWidth + instanceWidth) {
setLooperInstances(looperInstances + Math.ceil(parentWidth / width));
}
}, [looperInstances]);
useEffect(() => {
setupInstances();
}, []);
return (
<div className="looper" ref={outerRef}>
<div className="looper__innerList" ref={innerRef}>
{[...Array(looperInstances)].map((_, ind) => (
<div
key={ind}
className="looper__listInstance"
style={{
animationDuration: `${speed}s`,
animationDirection: direction === "right" ? "reverse" : "normal",
}}
>
{children}
</div>
))}
</div>
</div>
);
}
The setupInstances
function compares the outer and inner ref widths. If the innerWidth
(the width of all our content) is less than the width of the parent plus the one instance of content, that means we need to increase looperInstances
. So we work out approximately how many more instances we need with parentWidth / width
. We use that extra instanceWidth
to provide a safety margin - without that you can sometimes have a "blank" space at the edges of the component.
What about responsiveness?
Great, so now we've got a working component! But it's not quite responsive yet. It will work fine on different screens, but what if the container element's width is increased for some reason? (Yes, by "some reason", I mostly mean developers obsessively resizing their screens).
This can be addressed by adding a resize
event listener that calls setupInstances
again:
useEffect(() => {
window.addEventListener("resize", setupInstances);
return () => {
window.removeEventListener("resize", setupInstances);
};
}, []);
But there's a catch: if looperInstances
is incremented the new elements will be rendered, but the CSS animation will be out of sync, and you'll see things randomly overlapping or flickering. To fix this, we need to somehow reset the animation. Forcing a re-render with useState
won't work. In this case I set the animation property of each instance to "none" by setting data-animate="false"
on their parent, before toggling it back to "true" - resetting the animations. Just note that you need a slight delay when toggling data-animate
, forcing a reflow.
function resetAnimation() {
if (innerRef?.current) {
innerRef.current.setAttribute("data-animate", "false");
setTimeout(() => {
if (innerRef?.current) {
innerRef.current.setAttribute("data-animate", "true");
}
}, 50);
}
}
function setupInstances() {
...
resetAnimation();
}
And the CSS updates:
.looper__innerList[data-animate="true"] .looper__listInstance {
animation: slideAnimation linear infinite;
}
.looper__listInstance {
display: flex;
width: max-content;
animation: none;
}
Here I chose to set the data attribute only on a single element (.looper__innerList
), changing it's children's animation via CSS. You could also manipulate each child element directly in the resetAnimation
function, though personally I find the former solution simpler.
Wrapping up
And that's it! We could still take it further - we could pass in props to pause and play the animation via the animation-play-state
property, or have a neater solution for the animation speed, rather than just passing in seconds for the animation-duration
. Who knows, we could even add vertical animation.
Hopefully this demonstrates how you can use simple CSS animations in a React component to achieve whatever strange visual requirements your projects have.
Stay safe!
Top comments (6)
I loved it!!! Thank you so much! But why don't you share a repository for this project? No, even better, why don't you create an NPM package? I would definitely use this in every single project!
For example, I came across your article while I'm currently creating a Slots Game in React just for fun and to fill my GitHub. I plan to use this to animate each slot.
There's so much potential for this component
Btw I made it work vertically, it was very tricky since it depends on the right styling of the parent compent.
You can find it in the common components of my slots-react game: github.com/fershibli/slots-react/t...
Thank you!
First of all, thank you for sharing your idea!
I got an error after I refresh the browser.
It says that "Invalid array length" at
<div className="looper__innerList" ref={innerRef} data-animate="true">
.So I checked looperInstances value and it has Infinity value.
So I checked instanceWidth value and it has 0.
Is this error happening only to me or it also happens to you?
Thank you for reading this!
Hey, thanks for reading :)
Are you sure you're passing content into the
InfiniteLooper
component? I managed to get the error you mentioned by not passing any children into it, like:But when I added some content, that error doesnt happen. To be honest, I should add some check in the component to make sure there is content.
Thank you for your comment!!! I already figured it out!!🤗🤗