Here are some handy snippets when dealing with ForceTouch in macOS:
Event handler:
var prevStage = 0
override func pressureChange(with event: NSEvent) {
let curStage:Int = event.stage
if event.pressureBehavior == NSPressureBehavior.primaryDeepClick,prevStage != curStage {
switch (curStage,prevStage){
case (0,1):
Swift.print("from idle to clickStage")
case (1,0):
Swift.print("from clickStage to idle")
case (1,2):
Swift.print("from clickStage to deepClickStage")
case (2,1):
Swift.print("from deepStage to clickStage")
default: break;//isn't possible
}
Swift.print("stageChange")
prevStage = curStage/*always set prevStage to curStage on stage change*/
}
Swift.print("pressureChange")
}
Normalize the pressure:
/**
* NOTE: calculates the entire range of the stage pressures so from stage 0 to 1 the pressure goes from 0 to 0.5 and from stage 1 to 2 the linear pressure goes from 0.5 to 1 this makes it easier to scale things in a linear fashion from 0 to 1 in the entire stage range
*/
var linearPressure:CGFloat{
if event.stage == 0 {
return 0
}else if event.stage == 1{
return pressure / 2
}else /*if stage == 2*/ {
return 0.5 + (pressure / 2)
}
}
UI provided by https://github.com/eonist/Element
Top comments (0)