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A journey into Reason Mobile

Originally published at ・4 min read

This is mostly a report on why simple things aren't simple so no TLDR. And also a bit about Reason Mobile.


Last year(2019) when I was still employed, I was looking at a cool piece of tech, called Revery a framework to develop desktop applications using Reason Native, JSX and super fast, also it's not React, it felt really cool, trying some applications like Oni2 the performance was really impressive.

At the time I was working with embedded, on a device with 128mb of memory, running on a armv7hf linux box with a broken userspace running QT and using QML, a screen that could only make full updates 5 times per second, yes 5fps. Then I was really curious would it be possible to use something like Revery to make embedded development? Sure this thing can run Revery right?

I was correct(I always am)

But ... OCaml

Normally I would say that a cool feature of Reason is being fully compatible with OCaml, so that you can easily use the tools from the OCaml ecosystem like the compiler, build system's like Dune and even packages from opam to build native applications aka Reason Native.

This time was a little bit different, see, using the OCaml ecosystem also makes Reason Native suffer from the same problems as the OCaml ecosystem, like missing proper tooling to cross compile and not having a great support for Android and iOS.

Yeah the hardware could easily run it, it's possible to run Revery with less than 64mb of memory and a potato as a CPU, it will not be exactly efficient on battery but that was okay for me, but the tooling? There was no tooling

To make things worse, we also have a new tool, called esy which can consume opam and npm packages, while also making a really easy to reproduce environment, is a really cool piece of tech, but how does it works? Yeah sandboxing, and that completely break the previous attempts to cross compile from the OCaml ecosystem namely opam-cross.

The easy trick

The obvious choice is "caveman cross-compiling" just emulate the entire environment, sure, it did work, took a couple of hours and I got to compile binaries from Linux x86_64 to Linux ARMv7l, there is just a single detail, the reason why it took a couple of hours isn't because the setup of the environment needed any trick, nope, with esy that "just works", it took a couple hours because emulating an ISA is one of the slowest thing you can ever do if you're doing it properly and especially emulating a RISC on a CISC like ARMv7l on x86_64.

But the trick that I was doing is called full system emulation, there is also another trick which uses user-space emulation combined with binfmt to run a chroot(like a docker container) from one architecture in the other. That was a lot better, but probably still 5x slower than natively compiling on my desktop.

Hackish Solution

A couple of months ago, I was not employed anymore and had a lot of spare time, so I tried to properly address that by adding cross compiling support on esy, yeah that wasn't so simple, modeling multiple versions of the same package turned out to be really tricky, and I didn't have any proper knowledge on package managers, then I made a hackish solution, like really hackish, I don't even want to tell you how it works, but trust me it's a hackish solution.

I called it reason-mobile a bad name, but the intent was "providing tools to cross compile Reason to mobile aka Android and iOS", on that ... yeah I got it to work.

This entire time I was only looking on Android, because it's what I daily drive ... no iOS wasn't simpler. But well what you need to know now is that it works, in a future post the road to iOS can be discussed. Currently it works.

How to use it?

It's a hackish solution, you clone the repository, put your project inside the root of the project, and run some magic, there is a example on the README, but the commented script is the following

git clone
cd reason-mobile/hello-reason

## it will install the host dependencies
esy install

## cursed node magic, don't ask
node ../generate/dist/cli.js android.arm64

## builds all the dependencies for host and target
## it's going to take a while, seriously
esy @android.arm64

## enter the patched esy shell
esy @android.arm64 not-esy-setup $SHELL

Inside this shell you can run the normal commands, like

## it will build for Android ARM64
dune build -x android.arm64

## binary located at
ls -lah $cur__target_dir/

Supported platforms

  • android.arm64
  • android.x86_64
  • ios.arm64
  • ios.simulator.x86_64
  • linux.musl.x86_64

Ok, so how it works?

Mostly bad magic, and a lot of shell script hacked.

Reads the esy.lock generated by esy, extract a lot of data using some low level commands from esy like esy ls-build and esy build-plan, duplicate every dependency adding a prefix to it, patch commands like dune build, add some hand made patches for broken dependencies, add a shell script wrapper to remove OCAMLLIB and OCAMLPATH from the environment as these's are problematic with cross compilation.

Then it generate a bunch of files inside .mocks and a "package.json" for the specific platform, so you can do esy @android.arm64, but that would still make your environment be broken so it has another hack, esy @android.arm64 not-esy-setup <command> which will execute commands in the patched environment.

Simple as that


I tried all supported platforms from Linux and Mac, I have no idea if it works on Windows, my bet is that it will not even on cygwin but feel free to try.

And there will be some bugs, if you need help with it feel free to contact me.

Future and possibilities

I started talking about Revery, yeah that was also maded and is another post

We also need a proper solution, integrated on esy, ideally doing a lot of magic.

Maybe Reason React Native Native? You know, RRNN, maybe RNRN, it need's a better name, but it's also something that I'm looking for.

Discussion (2)

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Gabriel Rubens Abreu

Very cool stuff! Nice to see things getting together

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