Didn't check on detail but i think Game.vue component is too long.
Try to figure out what to extract from that in order to make it more SOLID. After all, in frontend it's all about how we compose UI Objects/Components.
Raymond Camden is a Senior Developer Evangelist for Adobe. He works on the Document Services APIs to build powerful (and typically cat-related) PDF demos.
I think I extracted as much as I could. In theory, the whole keyboard menu aspect could be a component, emitting events that Game listens to, but that feels like overkill. I'd gladly take any suggestions though for what you would rip out.
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Didn't check on detail but i think Game.vue component is too long.
Try to figure out what to extract from that in order to make it more SOLID. After all, in frontend it's all about how we compose UI Objects/Components.
I think I extracted as much as I could. In theory, the whole keyboard menu aspect could be a component, emitting events that Game listens to, but that feels like overkill. I'd gladly take any suggestions though for what you would rip out.