Getting started with hardware hacking can be quite intimidating for some folks. The world of electronics is completely foreign for most developers; additionally, it requires you to write C/C++ which is efficient but not everyone feels comfortable with. However, the Nodebots movement is a nice way to get started with hardware development using JavaScript. In this article, I want to guide you through some very basic things to get started.
JavaScript && Hardware? How?
There are quite a few different projects aimed at hardware development with JavaScript. Some come with special hardware like the Tessel or Espruino. Both of them are great projects but in this post we will focus on another option.
The option weâll use is the npm module johnny-five
. Johnny-Five isnât limited to certain hardware but instead supports a wide range of different microcontroller platforms (including the Tessel) using various I/O plug-ins. The only drawback is that some of these platforms (like Arduino) donât allow you to execute the JS code directly on the microcontroller. Instead you execute it on a âhost systemâ.
The way it works for Arduino is that you execute the JS code on your âhost systemâ (e.g. your computer) using Node.js and the johnny-five
module sends the actions via the serialport
module to your Arduino that is running the firmata
firmware that is designed for remote controlling an Arduino. This way we have full control over the hardware while itâs connected to our computer.
Requirements
For this tutorial you will need a few things. First of all you need the following things installed on your computer:
- Node.js and npm
- The Arduino IDE to upload the
firmata
firmware on your microcontroller - Your favorite code editor
Additionally you will need some hardware components:
- An Arduino (or Arduino clone). Iâll be using an Arduino Nano. Check the Johnny-Five page for the different ones that are supported
- 1x red LED
- 1x button
- 1x resistor of 220Ω (has the stripes Red-Red-Brown). Note that for different LED colors you might need different resistance values here
- 1x resistor of 10kΩ (has the stripes Brown-Black-Orange)
- 1x breadboard to wire up the setup â something similar to this size should be sufficient
- a few jumper or solid wires to connect everything
Installing the firmata firmware
The first thing we need to do is to make sure your Arduino is correctly recognized. Plug it into your computer and click on the Tools
menu. In there you want to choose the respective board you are using â in my case I had to choose Arduino Nano.
Also make sure to choose the right port under Tools â Port
. It should contain something like usbserial
in it. If such a port is not listed make sure you have the necessary drivers for your Arduino installed.
Next we need to install the firmata firmware on our Arduino to be able to communicate with it. Open your Arduino IDE and install the Servo
libraries by clicking on Sketch â Include Library â Manage Libraries
and searching for the library.
Lastly we need to download StandardFirmataPlus.ino
file into our Arduino project directory (in Mac by default under ~/Documents/Arduino
) and upload it to our Arduino. You can find your Arduino directory by going into Preferences and looking up the Sketchbook location.
Download the StandardFirmataPlus.ino
file from GitHub and place it in a StandardFirmataPlus
directory inside your Arduino directory. Open the StandardFirmataPlus.ino
file and click the Upload button. This will compile the bits and upload it to your Arduino. You can close the Arduino IDE once itâs done uploading. You are all set now for some JavaScript!
Note: If it fails uploading the code try to install the âFirmataâ library the same way you installed the âServoâ library.
"Hello World" of hardware
The equivalent of Hello World in hardware is probably making LEDs blink. The nice thing is that the Arduinos typically already have an LED on the board that we can use to see if everything works without having to wire up anything. So letâs get started!
Create a new Node.js project anywhere on your computer (like your home directory) by running the following lines in your command line:
mkdir nodebots
cd nodebots
npm init -y
Next install the johnny-five
module:
npm install johnny-five --save
Create a file called index.js
and place the following code into it:
const { Led, Board } = require('johnny-five');
const board = new Board();
board.on('ready', onReady);
This will create a new Board instance and wait for the ready
event to be emitted. This means that the johnny-five
library is connected to the Arduino. We then call an onReady
function that is still missing. Add it by placing the following lines in the in the bottom of your index.js
:
function onReady() {
// if we don't pass a port to the Led constructor it will use
// the default port (built-in LED)
const led = new Led();
// This will grant access to the led instance
// from within the REPL that's created when
// running this program.
board.repl.inject({
led: led
});
led.blink();
// run in the REPL led.stop() to make it stop blinking
}
Now all we need to do is start our script:
node index.js
The console should output a couple of messages and then start a REPL like this:
Additionally you should see an LED on your board start blinking. You can stop the blinking by typing into the REPL:
led.stop()
To stop the program type .exit
or press Ctrl+C
twice.
Talking to an external LED
Now obviously just talking to hardware on the board is sort of limiting and not really what we typically want to do when we hack hardware. For this we should be talking to some external hardware. So letâs get rolling by grabbing the following pieces of your hardware:
- 1x 220Ω resistor (Red-Red-Brown)
- 1x LED
- your breadboard
- a few of your wires
Disconnect your Arduino and plug everything the following way into your breadboard:
Basically you need to create the following circuit:
Pin D6 on your Arduino (or any other digital pin) â one side of your resistor â the long leg of your LED (anode) â short leg of your LED (cathode) â GND on your Arduino
With this circuit if we turn on the pin D6
it will start lighting up the LED.
Now letâs update our code to use that LED instead. All you need to do is to pass 6
as an argument to the Led
constructor. Note that this might differ for a different Arduino or if you chose a different port. Make the changes in your index.js
:
function onReady() {
const led = new Led(6);
// ⊠leave remaining code
}
Re-run your program and instead of the on-board LED, the external LED should start blinking đ
Push the button
What would hardware hacking be without some user interaction? So letâs add a button to the mix. Grab the remaining components that you got:
- 1x 10kΩ (Brown-Black-Orange)
- 1x button
- more remaining wires
Add them to the circuit the following way:
Connect one pin to 5V on your Arduino and the diagonally one to both a 10kΩ resistor and to pin D5 on your Arduino. Connect the other end of the resistor to GND of your Arduino to close the circuit.
Your setup should look similar to this now:
Working with things like buttons is where hardware hacking with JavaScript really shines. If we want to know if a button has been pressed or released all we have to do is listen on the press
/release
events. Itâs that easy. Change your index.js
:
const { Led, Board, Button } = require('johnny-five');
const board = new Board();
board.on('ready', onReady);
let button;
let led;
function onReady() {
button = new Button(5);
led = new Led(6);
button.on('press', () => led.on());
button.on('release', () => led.off());
// This will grant access to the led instance
// from within the REPL that's created when
// running this program.
board.repl.inject({
led: led
});
// led.blink();
// run in the REPL led.stop() to make it stop blinking
}
Restart the script and start pressing the button. The LED should light up when the button is pressed and stop lighting up when you release it.
Why isn't that an API?
My favorite part of nodebots is the fact that we can leverage the whole npm ecosystem. So letâs spin up a quick web server using express
and light up the LED on every request and letâs use got
to do an HTTP POST
request to a RequestBin.
Install the two modules using npm
:
npm install express got --save
Next letâs require the two dependencies and create an express app. Modify your index.js
:
const { Led, Board, Button } = require('johnny-five');
const express = require('express');
const got = require('got');
const board = new Board();
const app = express();
app.get('*', (req, res) => {
led.on();
// turn off LED after 1 second
setTimeout(() => led.off(), 1000);
res.send('Hello!');
});
board.on('ready', onReady);
Next we need to adjust the event handlers for the button and make the express server start listening:
function onReady() {
button = new Button(5);
led = new Led(6);
button.on('press', () => {
got
.post('YOUR_REQUEST_BIN_URL')
.then(() => {
console.log('Made request');
})
.catch(err => {
console.error(err);
});
});
// button.on('release', () => led.off());
app.listen(3000, () => {
console.log('Server listening on port 3000');
});
// This will grant access to the led instance
// from within the REPL that's created when
// running this program.
board.repl.inject({
led: led
});
}
Make sure to replace YOUR_REQUEST_BIN_URL
with a valid RequestBin URL. You can create one on their website.
Now restart your program and wait for it to state that the server is listening. Navigate to http://localhost:3000 and you should see the LED light up for one second. Refresh the page and you will see it again. Afterwards push the button and refresh your RequestBin page to see the request that was made.
What's next?
Awesome thatâs it! You just did your first steps in the lovely world of nodebots. But this is just the beginning. Now itâs time to find a project and start researching what parts you need for it. If you want to have an idea on how to approach these things check out out my blog post on how I hacked a coffee machine using Johnny-Five and a Tessel. You should also check if there is a local nodebots meetup around you. Other useful resources are:
- The Johnny-Five example page that shows how to interact with a variety of components
-
nodebots-workshop
with its variety of exercises - The awesome-nodebots list on GitHub
If you have any cool hardware projects that you are building or planning to build with JS, I would love to hear about them! Also feel free to reach out if you have any questions:
- Email: dkundel@twilio.com
- Twitter: @dkundel
- GitHub: dkundel
Top comments (9)
Wow thanks so much for this
Thank you :) glad you liked it!
I know nothing (pretty much like Jon Snow), about working with hardware and Arduino, so if this is a dumb question I'm sorry.
You said that the drawback of using Javascript with Arduino is that you can only execute code on 'host system'.
What exactly does that implicates?
Nice!
What do you think about IskraJS ?
IskraJS - this is hardware + JS compiler in one corpus.
Never worked with it. It looks interesting but I seem to only be able to find documentation in Russian which makes it a bit harder for me to understand :D
You just made me borrow some arduinos stuf from a friend
That's awesome! Good look with the hardware hacking :)
I see, thanks very much for the response.
That's a cool start .I expect more from you man.