I'm the type of person who keeps creating different repositories and small open-source projects.
One major problem I was having was, making the REA...
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It would be nice if this post had shown some examples of how it works, where does it take the info of the project to write it in the README...
I think it's a very cool project!
Alright, so here's how it goes:
Basic information that the code can't figure out is asked in the terminal, all variables are stored and then it goes through a function called
file_factory
. the file factory has a very basic job.It creates the README file, and puts in the variable (as Yassin pointed out)
But, the special part is, it looks for the files in the current directory. According the files, it creates installation and usage instructions
It also takes the git url by executing a command
It's honestly pretty basic stuff, one of my first rust project lol
Nice! Keep it up.
Another thing to consider is to put #rust as a tag to this blog, that's the most advanced marketing technique, trust me people love Rust 😂😂.
It's actually really really simple, It's just a template Readme with placeholders like
$PROJECT_NAME
..etc and he reads that template locally from the filesystem or from a string literal stored directly in the program's binary. The CLI prompts you to a few questions and every time you answer a question he go and replace the placeholder with what you have typed. And Voila! you now have a string containing all of the customized Readme information, just dumb it to the terminal.not exactly like that
“If you have to do it manually more than 3 times then it needs to be automated.”
Very cool what you have implemented
Thank you so much!
I think the project name is misleading. Its not a readme generator, its a readme template.
Not really, there's quite a bit of automation involved (Generating the installation and usage on it's own for example)
But eh sure ig
I love the project and I want to use it to create a Readme Dhravya but I don't know. How can I use it in my github repo?
Hi there! to use this in your project:
That's it.