What's up folks!
Hope everyone enjoys their weekends. π
Looking back on this past week, what was something you were proud of accomplishing?
All wins count β big or small π
Examples of 'wins' include:
- Starting a new project
- Fixing a tricky bug
- Grokking spaghetti code while eating spaghetti pasta π

Latest comments (24)
Released initial version of react-carbonui package
Can i get feedback : npmjs.com/package/react-carbonui
Win: I worked out at least three times while wrangling our engineering team to the finish life of our product release.
I started a data pipeline project and also created an account with dev.to. This is my first post.
I created an app to visualize word unsrambling algorithm. But seems like nobody is interested in it π. It took me more than 5 days and 1k+ lines of code.
I created an app to visualize word unscrambling algorithm
Muhammad Sifat Hossain γ» Feb 24 γ» 1 min read
Got my personal website hooked up to this website via RSS. Very cool to see the posts automatically get pulled in.
I used Docker successfully with Apache Kafka! It's was so amazing!
Great !
Hope you enjoyed configuring the docker well
This week I got new thing that is mongo hack:
dev.to/slk5611/avoid-a-malicious-a...
I think mine would have to be surviving Thursday. I had to sub in as a presenter for my user group yesterday on short notice with a new talk (Making Code Accessible to New Team Members) and I also revamped the 4 hour lecture I gave to my students Thursday morning, covering LINQ and Entity Framework in C# for the first time.
I also finished session evaluation for the Stir Trek conference and really loved the session abstracts I got to see.
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I finished learning the basics of C# and Blender! Here's a Donut I made using Blender Guru's Donut Tutorial which is how I learned blender.
Needs more sprinkles π
Great stuff though, C# for game Dev I'm guessing? I was the same, had to learn C# from Java, so wasn't too difficult, but a cleaner language. Blender/GIMP/Inkscape/Audacity, I learned as well just to do games on Unity, but recently have been working on Unreal, and yeah the C++ is not as gd to use, Blueprints is ok, but the Engine works better than Unity, far more stable, unity has been a mess since 2019.3, it was ok, I downloaded it bk in 2011, but shelved it as my programming was lacking, doing C at Uni, very hard at the time, then uninstalled it around 2014, then reinstalled it 2016 and wish I had used it sooner when I had the chance in 2011, I'd be much further into my OOP programming, if only I never "flaked" so soon. But yeah Unity 5 to 2019.2 just worked, then 2019.3, until 2021.3 it has been terrible at times, crashes constantly abd could not use the Remote 5 for testing after changing to Starter assets and new UI input, which annoyed me for over 2 years until they fixed it, then I was backlogged with almost 1 year and half of testing as I switched to UE4 for 6-8 months bk n forth and will be finishing that FPS once my 3D android game is done which has taken me twice as long as it should have and have lost 2 years income!
Got to love some Blender though, I created my 3D character for my android game, it's ok, but had to keep the vertices down, so as not to slow the fps down with a massive size of player lol.
Good luck with whatever you are deciding to do with your C#/Blender skills, .net is much better now too being cross platform, you can do Xamarin for Android/iOS, but you need a mac for iOS, then you have asp.net for web, there is also ML.Net for machine learning, Unity for games and obviously VSCode which is a great editor for any language and Visual Studio community which in my opinion is the best by far.
All the best. ππΌ
I am learning C# and blender for game dev, great guess!
I decided to choose Unity for it's large and diverse community of 3D and 2D game developers and seeing how effecient it was for them. I was also inspired by aarthaficial's and t3ssel8r's dev logs using Unity and blender, but i've seen that Unreal Engine is effecient as well. I haven't started using Unity yet because i'm thinking of wether i should do 2D or 3D for my game, i've always wanted to do 3D but it seems complex and it takes a while to learn how to get the graphics and details you want while 2D is a bit better for begginers. I'm glad you told me that Unity can crash sometimes, i'll be careful by saving my work as an external file if i can. I don't really know where to start learning Unity but i'll defenitly get there!