I have been coding for 22 of my 35 years.
You can find me on GitHub as significant-bit and Twitter as DangerCobraM.
I moved to Apex, NC (near Raleigh) in 2015. Spent a few years in Boston before that. Still make it back to Boston once a year & NYC twice for demoparties, to see friends, any excuse really!
I work on Blender, the free & open source 3D graphics suite. Mostly through freelance/contract/sponsorship from outside companies since the Blender project itself doesn't have the resources to support full-time developers. I've worked on OpenGL drivers & other geeky system stuff previously.
I program in C and Python, and recently moved back to C++ for personal projects after realizing C++11 transformed it into a really good language.
I am currently learning more about Python, Vulkan, Unreal Engine, and educating/mentoring other devs.
One notable oddity (or superpower? so far it hasn't paid off) is that I am equally interested in new and old technologies. I ask questions like "Why doesn't this work on Windows 2000? What's stopping us?" or "How can I adapt [modern graphics technique] for the Rage 128 in a G3 iMac?". I don't believe one solution should fit all. But I do like knowing the strengths & limitations of any tech and uncover the "why".
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