Yea almost all of the points made in the article would be pointed out to you by the compiler if you were using TypeScript. Excellent article though! It just confirmed my bias towards type safety.
type errors never happen when process is correct, but types add a ton of overhead and slow down the team, and don't forget type correctness !== program correctness.
Yea almost all of the points made in the article would be pointed out to you by the compiler if you were using TypeScript. Excellent article though! It just confirmed my bias towards type safety.
type errors never happen when process is correct, but types add a ton of overhead and slow down the team, and don't forget type correctness !== program correctness.
Can you explain why types add overhead? And which type of overhead— speed? Quality? Value?