Originally posted at creativebracket.com
In this video, we will explore the topic of Reflection and how that can be used to write cleaner software. Reflection allow us to examine and modify the structure and behaviour of a program at runtime. We will be working with the dart:mirrors library which contains helper classes and functions for achieving this. We will end by looking at a common use case with Annotations.
Basic example with Reflection
Create a main.dart
file and start by importing the dart:mirrors library. Before we implement our reflection logic let's also define a class with a method we wish to invoke:
import 'dart:mirrors';
main() {
// TODO: Implement Reflection logic
}
// Our example class to reflect on
class Endpoint {
handle() => print('Request received');
}
To reflect on types and objects we have three methods to work with:
- reflect(): Reflects on an instance of a class
- reflectClass(): Reflects on a class declaration
- reflectType(): Reflects on the type passed in as the argument
In our case we will use reflect()
. Let's instantiate Endpoint
and invoke the handle method via reflection:
main() {
var reflectedClass = reflect(Endpoint());
// invoke the handle() method
reflectedclass.invoke(Symbol'handle'), []);
}
And then let's run this file:
$ dart /path/to/main.dart
Reflecting an instance provides us with an InstanceMirror
that exposes the invoke()
method. The members of our instance are depicted as Symbol
types. The example above invokes the handle method by passing its Symbol
ic name along with an array of positional arguments if any are specified.
To pass arguments across, let's modify the signature of the handle()
method:
handle(String a) => print('Request received $a');
And pass this to the invocation:
reflectedClass.invoke(Symbol('handle'), ['argument 1']);
// => Request received argument 1
You can use the literal form of the handle()
method:
reflectedClass.invoke(#handle, ['argument 1']);
You can use the Symbol('methodName')
approach if the method name is received as a value from an operation or provided as user input. Ideally when you don't know beforehand the method to invoke.
Watch the video above for the full tutorial.
Further reading
One last thing...
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