DEV Community

Cover image for A Guide to Python's Secret Superpower: Magic Methods
Corbin Crutchley for CoderPad

Posted on • Originally published at coderpad.io

A Guide to Python's Secret Superpower: Magic Methods

Python has a secret superpower with a similarly stupendous name: Magic Methods. These methods can fundamentally change the way you code with Python classes and introduce code that seems ✨ magical ✨ to handle complex logic. They’re more powerful than list comprehensions and more exciting than any new PEP8 linter.

Today, we’ll be talking about a few things:

  • What magic methods are
  • Some simple introductory magic method usage
  • How to programmatically manage class properties
  • How to overwrite operator symbol functionality
  • How to make your classes iterable

We also have a cheat sheet for utilizing these magic methods quicker within your projects:

Download the related Magic Methods Cheat Sheet

Without further ado, let’s dive in!

What are magic methods?

Magic methods are methods that Python calls on your behalf in specific circumstances. These methods are named in a particular way to quickly distinguish them from other Python methods: they’re preceded and followed by two underscores.

class Speaker:
    # This is a magic method
    def __init__(self):
        print("Hello, world!")
# This will call __init__ and print "Hello, world!"
instance = Speaker()
Enter fullscreen mode Exit fullscreen mode

This is why magic methods also called “dunder methods,” which is a shorthand for “Double underscore methods.”

In the above code you can see what I’m talking about: Python calls the __init__ dunder method on your behalf when a new class instance is created.

This barely scratches the surface when it comes to the power that magic methods provide. Let’s dive into their usage.

Simple magic method usage

If you’ve ever created a class, you’re likely familiar with the following method:

__init__(self, …args) - ClassName()

It’s probably the best-known magic method, Python’s init acts as a class constructor. You can use this to pass initial arguments to a Python class.

For example, take the following:

class Speaker:
    message = ""
    def __init__(self, val):
        self.message = val

    def sayIt(self):
        print(self.message)

instance = Speaker("Hello, world!")
instance.sayIt()
Enter fullscreen mode Exit fullscreen mode

Here, whenever the Speaker class is initialized, it will assign self.message to the passed value. We’re then able to use a custom “sayIt” method that utilizes self.message.

Clean up class instantiation with del

In addition to a class initializer, there’s also a class deletion handler:

__del__(self) - del instance

This method will run any time you call del on a class instance. This is particularly useful whenever you have an I/O operation in the constructor in order to cleanup said I/O operations.

import os

class Test:
    def __init__(self):
        f = open("temp.csv", "w")
        f.write("data,more data,testing")
        f.close()
    def __del__(self):
        os.remove('temp.csv')
        print("Cleanup done!")

firstItem = Test()

del firstItem
Enter fullscreen mode Exit fullscreen mode

This type is cleanup is integral to ensure your applications are deterministic on each run, which in turn increases general application stability. After all, if you leave remnants of your cache, they’re likely to be picked up by subsequent runs and cause havoc with your application logic.

How to programmatically manage class properties

Stuff like class constructors and cleanup are par for the course when it comes to class management. Ready for the weird stuff?

What about declaring attributes that don’t exist? __getattr__ has you covered.

__getattr__(self, key) - instance.property (when property doesn’t exist)

Simply check what the lookup key is (in this case with the __name property) and return a value if you want to create a new property programmatically:

class Test:
    number = 1

    def __getattr__(self, __name: str):
        if __name == "string":
            return "Test"
        pass


test = Test()
print(test.number) # Will print `1`
print(test.string) # Will print `"Test"`
Enter fullscreen mode Exit fullscreen mode

There also exists a slightly different getattribute built-in:

__getattribute__(self, key) - instance.property (regardless of if property exists)

class Test:
    number = 1

    def __getattribute__(self, __name: str):
        if __name == "string":
            return "Test"
        pass


test = Test()
print(test.number) # `None`
print(test.string) # `"Test"`
Enter fullscreen mode Exit fullscreen mode

Notice how instead of test.number returning the expected 1 value, it returns a None.

This is because while __getattr__ will resolve the existing variables and fallback to the special method when nothing is found, __getattribute__ runs first and doesn’t fall back to existing values in the class instance.

In order to have __getattribute__ to have the same behavior as __getattr__, we need to explicitly tell Python not to get stuck in the __getattribute__ trap we’ve set up.

To do this, we can call super().__getattribute__:

class Test:
    number = 1

    def __getattribute__(self, __name: str):
        """
        We need a "try/except" here, otherwise it will fail during
        lookup of an invalid key
        """
        try:
            existingVal = super().__getattribute__(__name)
            if existingVal:
                return existingVal
        except:
            if __name == "string":
                return "Test"
        pass


test = Test()
print(test.number) # Will print `1`
print(test.string) # Will print `"Test"`
Enter fullscreen mode Exit fullscreen mode

Customize class property dictionary lookup

While __getattr__ and __getattribute__ both work wonders for adding in keys programmatically, there’s a problem with that method. When using the dir built-in method, it won’t show the new keys.

Let’s show you what I’m talking about with a code sample. Take the following:

class Test:
    number = 1

    def __getattr__(self, __name: str):
        if __name == "string":
            return "Test"
        pass


test = Test()
print(dir(test))
Enter fullscreen mode Exit fullscreen mode

This print statement will output all of these keys:

['__class__', '__delattr__', '__dict__', '__dir__', '__doc__', '__eq__', '__format__', '__ge__', '__getattr__', '__getattribute__', '__gt__', '__hash__', '__init__', '__init_subclass__', '__le__', '__lt__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'number']
Enter fullscreen mode Exit fullscreen mode

This list of keys includes other magic methods, which muddies the output a bit for our needs. Let’s filter those out with the following logic:

def simpledir(obj):
    return [x for x in dir(obj) if not x.startswith('__')]
Enter fullscreen mode Exit fullscreen mode

Now, when we run simpledir(test), we only see:

['number']
Enter fullscreen mode Exit fullscreen mode

But where is our ’string’ field? It doesn’t show up.

This is because while we’ve told Python how to look up the overwritten values, we’ve not told Python which keys we’ve added.

To do this, we can use the __dir__ magic method.

__dir__(self) - dir(instance)

class Test:
    number = 1

    def __dir__(self):
        originalList = super().__dir__()
        originalList.append("string")
        return originalList

    def __getattr__(self, __name: str):
        if __name == "string":
            return "Test"
        pass
Enter fullscreen mode Exit fullscreen mode

Customizing dir behavior like this will now enable us to treat our dynamic properties as if they existed normally. Now all we’re missing is a way to set values to those properties…

Set programmatically created keys

While we’re now telling Python which keys we’re programmatically creating and how to lookup the value of those keys, we’re not telling Python how to store those values.

Take the following code:

class Test:
    number = 1

    def __getattr__(self, __name: str):
        print("Test");
        if __name == "string":
            return "Test"
        pass

test = Test()

test.string = "Value"
print(test.string)
Enter fullscreen mode Exit fullscreen mode

Here, we might expect the print(test.string) to output "Test" as well as "Value", since getattr should be called. But, if we look at the log, we only see the following:

"Value"
Enter fullscreen mode Exit fullscreen mode

This is because, once we assign test.string, it no longer calls getattr the way we expect it to.

To solve this problem, we need to use the __setattr__ magic method to “listen” for property assignment.

__setattr__(self, key, val) - instance.property = newVal

class Test:
    updateCount = 0
    valid = 1

    def __setattr__(self, key, val):
        super().__setattr__("updateCount", self.updateCount + 1)
        pass


test = Test()
test.valid = 12
print(test.updateCount)
Enter fullscreen mode Exit fullscreen mode

Notice our usage of super().__setattr__. We need to do this similarly to how we utilized the super() method in __getattribute__, otherwise self.updateCount += 1 would trigger an infinite loop of calls to __setattr__.

Clean up programmatic property instanciation

Just as we can hook into the setting and getting behavior of an attribute, we can also hook into the del behavior of an attribute using __delattr__.

For example, what if we wanted to create a class that acted like a dictionary. For each key created in this dictionary we’d want to automatically create a temporary file. Then, on cleanup (using del), let’s remove that file with os.remove:

__delattr__(self, key) - del instance.property

import os

class FileDictionary:
    def __setattr__(self, filename, val):
        f = open(filename, "w")
        f.write(val)
        f.close()

    def __delattr__(self, filename):
        os.remove(filename)

fileDictionary = FileDictionary()

fileDictionary.README = "Hello"
del fileDictionary.README
Enter fullscreen mode Exit fullscreen mode

Remember, if you’re not cleaning up your side effects, it may cause havoc with future usage of your app. This is why it’s so important to add in __delattr__ when relevant.

Convert programatic lookups to index properties

In our most recent FileDictionary example, we created a class called “FileDictionary”, but then accessed the child values with the dot accessor:

fileDictionary.README = "Hello"
Enter fullscreen mode Exit fullscreen mode

However, this dot syntax causes some minor headache: it’s not consistent with how you access properties from a dictionary. The reason we’re not using the standard dictionary syntax is because if you do the following:

fileDictionary['README'] = "Hello"
Enter fullscreen mode Exit fullscreen mode

We would quickly get an error from Python:

> TypeError: 'FileDictionary' object is not subscriptable
Enter fullscreen mode Exit fullscreen mode

To solve this problem, we need to migrate away from __setattr__, which only supports dot notation, to __setitem__, which only supports the dictionary-style notation.

  • __getitem__(self, key) - instance[property]
  • __setitem__(self, key, val) - instance[property] = newVal
  • __delitem__(self, key) - del instance[property]
import os

class FileDictionary:
    def __setitem__(self, filename, val):
        f = open(filename, "w")
        f.write(val)
        f.close()

    def __delitem__(self, filename):
        os.remove(filename)

fileDictionary = FileDictionary()

fileDictionary['README'] = "Hello"
del fileDictionary['README']
Enter fullscreen mode Exit fullscreen mode

As a wonderful side effect, you’re now able to add in a file extension to the fileDictionry. This is because bracket notation supports non-ASCII symbols while the dot notation does not.

fileDictionary['README.md'] = "Hello"
del fileDictionary['README.md']
Enter fullscreen mode Exit fullscreen mode

How to replace operator symbol functionality with custom logic

There’s nothing more Pythonic than the simplicity of using simple mathematical symbols to represent mathematic actions.

After all, what could more clearly represent the sum of two numbers than:

sum = 2 + 2
Enter fullscreen mode Exit fullscreen mode

Meanwhile, if we have a wrapper around a number:

sum = numInstance.getNumber() + numInstance.getNumber()
Enter fullscreen mode Exit fullscreen mode

It gets a bit harder to read through.

What if we could utilize those symbols to handle this custom class logic for us?

sum = numInstance + numInstance;
Enter fullscreen mode Exit fullscreen mode

Luckily we can!

For example, here’s how we can make the + symbol run custom logic:

  • __add__(self, other) - instance + other
class Test:
    __internal = 0
    def __init__(self, val):
        self.__internal = val
    def __add__(self, other):
        return self.__internal + other.__internal


firstItem = Test(12)
secondItem = Test(31)

# This will call "__add__" instead of the traditional arithmetic operation
print(firstItem + secondItem)
Enter fullscreen mode Exit fullscreen mode

There’s also other math symbols you can overwrite:

  • __sub__(self, other) - instance - other
  • __mul__(self, other) - instance * other

Manage comparison symbol behavior

Addition, subtraction, and multiplication aren’t the only usages for operator overloading, however. We can also modify the comparison operators in Python to run custom logic.

Let’s say we want to check if two strings match, regardless of casing:

  • __eq__(self, other) - instance == other
class Test():
    str = ""

    def __init__(self, val):
        self.str = val

    def __eq__(self, other):
        return self.str.lower() == other.str.lower()

firstItem = Test("AB")
secondItem = Test("ab")

print(firstItem == secondItem)
Enter fullscreen mode Exit fullscreen mode

You can also have different logic for == and != using __ne__.

  • __ne__(self, other) - instance != other

However, if you don’t provide a __ne__, but do provide a __eq__, Python will simply negate the __eq__ logic on your behalf when instance != other is called.

There’s also a slew of magic methods for customizing other comparison operators:

  • __lt__(self, other) - instance < other
  • __gt__(self, other) - instance > other
  • __le__(self, other) - instance <= other
  • __ge__(self, other) - instance >= other

Overwrite a class’s type casting logic

Python, like any other programming language, has the concept of data types. Similarly, you’re able to convert easily from any of those types to another type using built-in methods of type-casting data.

For example, if you call bool() on a string, it will cast the truthy value to a Boolean.

What if you could customize the behavior of the bool() method? You see where we’re going with this…

  • __bool__(self) - bool(instance)
from os.path import exists

class File:
    file_path = ""

    def __init__(self, file_path):
        self.file_path = file_path
          # This method should return `True` or `False`
    def __bool__(self):
        return exists(self.file_path)

file = File("temp.txt")

# Will return True or False depending on if file exists
print(bool(file))
Enter fullscreen mode Exit fullscreen mode

There’s also other type casts logic you can customize:

  • __int__(self) - int(instance)
  • __str__(self) - str(instance)

How to make your classes iterable

Let’s say that we’ve used a custom class to build a replacement for a List:

class ListLike:
    length = 0

    def __getitem__(self, key):
        return self.__getattribute__(str(key))

    def __setitem__(self, key, val):
        self.__setattr__(str(key), val)

    def __delitem__(self, key):
        self.__delattr__(key)

    def append(self, val):
        self[str(self.length)] = val
        self.length += 1

listLike = ListLike()
print(listLike.length) # 0
listLike.append("Hello")
listLike.append("World")
print(listLike.length) # 2
print(listLike[0]) # "Hello"
Enter fullscreen mode Exit fullscreen mode

This appears to work amazingly at first glance, until you try to do the following:

[x for x in listLike]
Enter fullscreen mode Exit fullscreen mode

Or any other kind of iteration on the ListLike. You’ll get the following confusingly named error:

'ListLike' object has no attribute '2'
Enter fullscreen mode Exit fullscreen mode

This is because Python doesn’t know how to iterate through your class, and therefore attempts to access a property in the class. This is where __iter__ comes into play: It allows you to return an iterable to utilize anytime Python might request iterating through the class, like in a list comprehension.

  • __iter__(self) - [x for x in instance]
class ListLike:
    length = 0

    def __getitem__(self, key):
        return self.__getattribute__(str(key))

    def __setitem__(self, key, val):
        self.__setattr__(str(key), val)

    def __delitem__(self, key):
        self.__delattr__(key)

    def __iter__(self):
        isMethod = lambda x: type(x).__name__ == 'method'
        # Only return non-method keys that are not "length"
        return iter([x for x in dir(self) if not x.startswith('__') and x != 'length' and not isMethod(self[x])])

    def append(self, val):
        self[str(self.length)] = val
        self.length += 1

listLike = ListLike()

listLike.append("Hello")
listLike.append("World")

[print(x) for x in listLike]
Enter fullscreen mode Exit fullscreen mode

Notice that we’re having to return a real list wrapped in the iter method for the __iter__ return value: This is required by Python.

If you don't do this, you'll get the error:

iter() returned non-iterator of type 'list'

Check if an item exists using the “in” keyword

The __iter__ magic method isn’t the only way to customize traditionally list-like behavior for a class. You can also use the __contains__ method to add support for simple “is this in the class” checks.

  • __contains__(self, item) - key in instance

Something to keep in mind is that if __contains__ isn't defined, Python will use the information provided by __iter__ to check if the key is present. However, __contains__ is a more optimized method, since the default __iter__ checking behavior will iterate through every key until it finds a match.

Python magic method cheat sheet

Python magic methods can level up your application logic by reducing the amount of boilerplate required to do specific actions, but that’s not its only usecase. Othertimes, you might want to use magic methods to provide an API with a nicer development experience for consuming developers.

That said, we know that with so many magic methods it can be difficult to remember them all. This is why we made a cheat sheet that you can download or print out to reference when writing code.

Download the related Magic Methods Cheat Sheet

Top comments (0)

Some comments may only be visible to logged-in visitors. Sign in to view all comments.