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Cover image for 1 Process vs 3, 98 MB vs 324 MB: A Live Wallpaper Showdown on Windows
John Wick
John Wick

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1 Process vs 3, 98 MB vs 324 MB: A Live Wallpaper Showdown on Windows

Disclosure: I'm the developer of EWRE.

I played the same 1080p, 60 FPS H.264 video as a wallpaper in two engines on the same Windows 11 machine (GTX 1080 Ti) and sampled resource use every second for 30 seconds.

EWRE Lively v20262.5.6
Processes 1 3
Avg CPU 2.65% 6.46%
Peak CPU 9.30% 18.70%
Avg RAM 98.7 MB 324.3 MB

CPU and RAM over 30 seconds

The takeaway: EWRE used about 59% less CPU and about 70% less RAM in this test. It's a single native process (Direct3D 11 + Media Foundation with hardware decoding), while Lively runs a .NET/WinUI app plus an mpv player process.

The fine print: one machine, one clip, one 30-second run. GPU and VRAM weren't measured, and RAM is working set summed across processes. Treat it as one data point, not a final verdict.

EWRE is free on the Microsoft Store. Run your own test and tell me what you get. 👇

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