DEV Community

Cover image for The CustomEvent interface
Axel Navarro for Cloud(x);

Posted on

The CustomEvent interface

We can dispatch custom events from our JavaScript code, this let us build native UI components and re-use them without needing a UI framework.

Constructing a custom event

The events have a type (a string that identifies which kind of event it is) like click or my-event.

Also, the constructor accepts an object called customEventInit which accepts some arguments but we're talking about this later on.

new CustomEvent('my-event')
Enter fullscreen mode Exit fullscreen mode

Dispatching events

The events should be dispatched by a DOM element by using the dispatchEvent method. To read/intercept our event we should register an event listener using the addEventListener method.

<button id="menu">open</button>
<script type="text/javascript">
  menu.onclick = () =>  menu.dispatchEvent(new CustomEvent('menu-open'));
  menu.addEventListener('menu-open', () => console.log('The menu is open.'));
</script>
Enter fullscreen mode Exit fullscreen mode

Easy right? Now, let's go to the advanced topics...

Events in a bubble

The bubbling events are events triggered by an element of the DOM that can be listened from any parents of that element and the document itself.

We just need to set the bubbles flag to true in the constructor.

<button id="menu">open</button>
<script type="text/javascript">
  menu.onclick = () => {
    const event = new CustomEvent('menu-open', {bubbles: true};
    menu.dispatchEvent(event);
  });

  document.addEventListener('menu-open', () => console.log('The menu is open.'));
</script>
Enter fullscreen mode Exit fullscreen mode

This is useful if your event is "global" in the web page.

Cancelable events

Some browser's native events have a default action, e.g. the submit event, and we could cancel this behavior by using the event.preventDefault(). Our custom events could have an associated behavior like open the menu and support the cancellation of it by setting the cancelable flag as true.

<button id="menu">open</button>
<div id="dropdown" hidden>Menu content</div>
<script type="text/javascript">
  menu.onclick = () => {
    const event = new CustomEvent('menu-open', {cancelable: true});
    if (menu.dispatchEvent(event)) {
      dropdown.hidden = false
    } else {
      console.log('The action was prevented.')
    }
  };

  menu.addEventListener('menu-open', e => {
    if (confirm("Call preventDefault?")) {
      e.preventDefault();
    }
  })
</script>
Enter fullscreen mode Exit fullscreen mode

Passing data inside events

We could include additional information in our custom event by using the detail attribute on its constructor.

<button id="menu">open</button>
<script type="text/javascript">
  menu.onclick = () => {
    const event = new CustomEvent('menu-open', {
      detail: { openByUser: true }
    });
    menu.dispatchEvent(event)
  };

  menu.addEventListener('menu-open', e => {
    if (e.detail.openByUser) {
      console.log('The user open the menu.')
    }
  })
</script>
Enter fullscreen mode Exit fullscreen mode

Conclusion

The events' usage is a common approach to interact between UI elements. Now we can dispatch custom events from our UI components, including additional data to be used by the event listeners.

We can bubble up our events in the DOM and make "global" events at the document level so any JavaScript module can listen our events easily.

And we can make our events cancelables, so the listeners are able to prevent their behavior.

This is really useful to build UI components, and this can be used with the custom elements, with the microfrontend approach, or even to connect to an UI JavaScript framework like Angular or library such as React.

Top comments (0)