Change Log
Un-Categorized
- Fixed Weapon woosh/strike audio
- Weapon attacks now freeze the player animator temporarily to sell the effect of phyiscal contact being made
- Test Combat music implemented for some boss npcs (Golem)
High Priority
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Disabled entryway to room
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Philosopher Room Black ScreenDisable the philosopher room entry until the gateway logic is resolved
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Hid control until feature is implemented
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Auto-Save does not exist even though death screen shows to load auto-save-
Rename/hide auto-save option until feature is implemented.
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Removed from drop tables
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Disable ClaymoreAdd it back later when there's actually a good plan for it
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Trim "(Clone)" from ends of names | better fix down the road will be to assign name value from json
Npc names are being displayed with "Clone"
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Added a 0.25 second input cooldown to control logic speed
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Changing weapons doesn't always work-
Holding down weapon/consumable cycle keys will keep cyclingThat should not happen
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- Removed Courtyard key and unlocked door to rocky outcropping
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Fixed dodge for Greatsword
Dodge does not work with greatsword (doesn't work with any weapon but regular sword right now)
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Implemented Skin Writing Mechanic Prototype
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Plan out Skin Writing Mechanic- ~~ Attacks fill a meter depending on what style of attack it is~~
Melee fills meter with melee powerMagic fills meter with magic power
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Maybe special potions can accentuate the meter to some extent?I have no clue whether or not accentuate is actually a word
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(Idea) Maybe when the meter is full player, can activate their "skin writing power" and receive a boost to their attack styles based on how the meter was filled- If player maxed out meter using only melee, then melee attacks are boosted
If player maxed out meter using on magic, then magic attacks are boostedIf player maxed out meter using a combination of melee/magic, then melee/magic attacks boosted depending on the meter's ratio of melee/magic
Maybe herb concoctions can be consumed to add additional affects like increased attack/movement speed, increased damage output, incoming damage reduction,
- ~~ Attacks fill a meter depending on what style of attack it is~~
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Medium-High Priority
- Disabled and cleared artificial gravity buildup when rigidbody is set to kinematic
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Ladder teleports the player to the bottom and sometimes the player gets stuck
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- Randomized Damage Text
Damage Text Velocity randomized
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