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Chapter One Rpg
Chapter One Rpg

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Alpha v1.0.1

Change Log

Un-Categorized

  1. Fixed Weapon woosh/strike audio
  2. Weapon attacks now freeze the player animator temporarily to sell the effect of phyiscal contact being made
  3. Test Combat music implemented for some boss npcs (Golem)

High Priority

  1. Disabled entryway to room
    1. Philosopher Room Black Screen
      1. Disable the philosopher room entry until the gateway logic is resolved
  2. Hid control until feature is implemented
    1. Auto-Save does not exist even though death screen shows to load auto-save
      1. Rename/hide auto-save option until feature is implemented.
  3. Removed from drop tables
    1. Disable Claymore
      1. Add it back later when there's actually a good plan for it
  4. Trim "(Clone)" from ends of names | better fix down the road will be to assign name value from json
    1. Npc names are being displayed with "Clone"
  5. Added a 0.25 second input cooldown to control logic speed
    1. Changing weapons doesn't always work
      1. Holding down weapon/consumable cycle keys will keep cycling
        1. That should not happen
  6. Removed Courtyard key and unlocked door to rocky outcropping
  7. Fixed dodge for Greatsword
    1. Dodge does not work with greatsword (doesn't work with any weapon but regular sword right now)
  8. Implemented Skin Writing Mechanic Prototype
    1. Plan out Skin Writing Mechanic
      1. ~~ Attacks fill a meter depending on what style of attack it is~~
        1. Melee fills meter with melee power
        2. Magic fills meter with magic power
      2. Maybe special potions can accentuate the meter to some extent?
        1. I have no clue whether or not accentuate is actually a word
      3. (Idea) Maybe when the meter is full player, can activate their "skin writing power" and receive a boost to their attack styles based on how the meter was filled
        1. If player maxed out meter using only melee, then melee attacks are boosted
        2. If player maxed out meter using on magic, then magic attacks are boosted
        3. If player maxed out meter using a combination of melee/magic, then melee/magic attacks boosted depending on the meter's ratio of melee/magic
      4. Maybe herb concoctions can be consumed to add additional affects like increased attack/movement speed, increased damage output, incoming damage reduction,

Medium-High Priority

  1. Disabled and cleared artificial gravity buildup when rigidbody is set to kinematic
    1. Ladder teleports the player to the bottom and sometimes the player gets stuck
  2. Randomized Damage Text
    1. Damage Text Velocity randomized

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