- Open Paint 3D
- Click 3D Library
- Search for the model you want
- Select the model to add it to the canvas
-
Menu
->Save As
->3D Model
- BOOM you have a free GLB 3D model to use in your game!
Add it to BabylonJS
- Copy GLB model file to the assets file in your project
- Import the model into the scene:
SceneLoader.ImportMesh("", "/assets/", "grapes.babylon", scene, function (
grapes
) {
// Set the target of the camera to the first imported mesh
camera.target = grapes[0];
});
Happy game building!
Top comments (2)
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Awesome!!