Advent of Code is a December code challenge, with code puzzles running from the first through Christmas, put together by Eric Wastl. I completed it last year, and I know a lot of folks here have done it in the past!
I did Python last year, but I was considering choosing something I'm less familiar with this year (something in the set of Go, Haskell, Rust, Elixir, maybe). As we're coming up on AoC 2018, does anyone else planning to participate have their language picked out for this year?
Top comments (18)
I did a few challenges last year with Javascript, and made a front end for each to extend the challenge. I think I'll be doing the same thing this year, but actually trying to do the entire month, haha.
I didn't know about it!
Do you think it makes sense to use a language you don't know and maybe be "distracted" by syntax and library or to tackle the challenges from a more comfortable starting point? How hard it is?
Thanks for the tip!
What I did last year was pick a language I had used before but wanted to brush up on, and that seemed to work out pretty well! I think the folks who make the leaderboard usually use languages they're pretty fluent with, though, so it depends on what your goals are, haha. Some of the days are really hard, as a heads-upβthe first couple are usually pretty easy and then it starts to ramp up.
If you try a new or new-ish language, there's also a subreddit for the challenges, and people will post their solutions in the day thread, so if you get stuck you'll almost certainly have a reference for how to solve the puzzle unless you're working in something incredibly obscureβpeople do it in a lot of languages.
Good strategy! Not too little, not too much :)
Yeah, I guess so too. Unless they are super fast learners. But it make sense, if you're in it to compete at the highest level, you want to have a head start using something you already know well.
I think I'll follow your strategy. I just have to decide which language :D
Great :) I've registered to the website, I'll probably have to choose a language and then I'll try a few examples from the previous years.
Thank you, Carly
I would love to give it a shot in Elixir since I'm currently trying to learn it. Elm would be cool, too!
I tried to do Go last year, got a few days in, and ended up feeling that life was too short π
I think Go is too far out of the paradigm of what I do normally to make digging into AoC with it worth it. I might try Ruby since I pick on it so much as "Python but worse formatting and everything is aliased to everything else."
I did AoC with Racket in 2016, and I did 2017's in Rust (and a few in Idris); I was thinking of maybe doing Clojure this year.
How did you find Rust for working on AoC? I imagine the speed probably helps since a lot of the puzzles are kind of optimization problems.
I enjoyed it - AoC proved to be a pretty good way to get comfortable with Rust! Coding up more complex data structures (like trees and graphs) was a little harder than in, say, C, because you have the borrow checker looking over your shoulder, and you have to do a fair amount of work to convince it you're being safe with those kinds of data structures. What I often ended up doing was create a "node" type that would have a label and a list of labels representing the neighbors/children for that node, and use a label β node hash map to traverse between nodes. Please don't take this as me saying the borrow checker is a downside - it's just my opinion that it makes Rust less suitable for prototyping, but better for writing rock-solid software!
That being said, I would still rate myself as a Rust amateur, so perhaps there are smarter ways to build trees and graphs than I could come up with, or libraries I could leverage for this.
This is all speaking based on the journal notes I took during AoC last year - I didn't mention speed in notes, and I don't remember feeling that Rust's speed gave me a particular advantage over Racket the previous year. That being said, I used what I learned to port some Python code I'd used to parse Wikipedia data dumps into Rust - Rust's speed plus its easy multithreading facilities definitely helped!
Thanks for unsticking me on a graph in Rust, incidentally.
I dabbled with some of the puzzles in previous years in Python and (less so) Guile.
This time I'd like to get my feet wet with Common Lisp. Midnight EST roughly matches the time I usually start the day with my first cup of coffee, so I'll wake up to a new puzzle each day. I'll see how this works out.
I'm glad you said something, because I keep forgetting it's a thing until like... mid-December.
That being said, I'll probably give it a go in Elixir since it's been my new language of interest. If I have the time I'll look at doing it in a more comfortable language like F#/ReasonML, or use it as an excuse to refresh my Clojure skills :-)
Interesting β I've never heard of it, but I'd be happy to give it a shot. Probably JavaScript for me, maybe Python 3 if I'm feeling adventurous ^_^
I really liked doing Python 3! I learned a lot of interesting weird optimization tricks involving xranges and dictionaries. Javascript feels like it'd be its own fun challenge, though.
Thanks for reminding me about this! I head about this before from a coworker a couple of years ago but didn't think too much of it; this year I'm gonna have a go at it.
I like your strategy of using a language you're less familiar (for me that'll be Go this year). It's a great motivator for applying yourself to a new language without needing to commit yourself to a side project to have it amount to anything.
These are a great opportunity to try something funky! I'm torn - I had a blast using ClojureScript last year but these seem like a perfect opportunity to flex some Haskell too.
Por que no los dos?
Exacto, por que no !?