Memes are great - they're such a fun way of describing ideas and opinions. So it's no coincidence that I picked a meme generator app as the capstone project in my free React course on Scrimba. The app works by pulling a random meme image from an API and placing your text over the top of it to create your very own, personalized meme.
So in this article, I'll give you a step-by-step guide to creating the app. If you ever get confused, you can also follow these steps in the Scrimba course, starting at this lecture.
And then if you like my teaching style and are in the mood for a tougher challenge after you complete this tutorial, please check out my upcoming advanced course on Scrimba.
Note: You should already be fairly familiar with some of the fundamental concepts of React, like components, state, props, and lifecycle methods. Also, this tutorial doesn't use Hooks, but in my upcoming course we'll cover Hooks in depth and get tons of practice using them.
1. Creating the boilerplate and rendering an App component
The first thing we need to do is to create the boilerplate code for the app. To do this, we import React
and ReactDOM
and use ReactDOM
to render a component called App
, which we will create later. We then put the App
component at the 'root'. We also import App
from its file "./App"
, which we will create shortly.
// index.js
import React from 'react';
import ReactDOM from 'react-dom';
import App from './App';
ReactDOM.render(<App />, document.getElementById('root'));
We then create our App.js
file. In it, we create a functional component called App
which, for now, returns a simple <h1>
. We then export it. The <h1>
allows us to check that the app is displaying correctly to the screen.
import React from 'react';
function App() {
return <h1>Hello world!</h1>;
}
export default App;
2. Creating the Header and MemeGenerator components
Next up, we create the Header and MemeGenerator components. The Header will only display elements, while MemeGenerator will call to the API and retain the data in state.
Let's start by creating the Header.js
file. Since Header is a component which is only used to display, it should be a functional component. For now, the component should return a simple <h1>
. After creating it, we then export Header.
import React from 'react';
function Header() {
return <h1>HEADER</h1>;
}
export default Header;
Next, we create the MemeGenerator.js
file. As the MemeGenerator
component will be holding data and making calls to an API, it needs to be a class component. We still need to import React, and since it is going to be a class component, we'll import Component
as well (which is a named import).
MemeGenerator needs a constructor()
which calls super()
and as it will be holding state, we add some empty state to it now. Like in the Header component, we render a simple <h1>
to start with. We then export MemeGenerator.
import React, { Component } from 'react';
class MemeGenerator extends Component {
constructor() {
super();
this.state = {}; //empty state
}
render() {
return <h1>MEME GENERATOR SECTION</h1>;
}
}
export default MemeGenerator;
Now, we import both Header and MemeGenerator into App.js
and create an instance of each one in our App component. In order to display the components correctly, we wrap them in a <div>
.
import React from 'react';
import Header from './Header';
import MemeGenerator from './MemeGenerator';
function App() {
return (
<div>
<Header />
<MemeGenerator />
</div>
);
}
export default App;
3. Completing the Header component.
To complete the <Header>
component, we add a trollface image by inserting an <img>
tag and setting the src to the image's URL. We then add a <p>
tag with the name of our app and wrap them both in the semantic HTML5 <header>
tag.
function Header() {
return (
<header>
<img
src='http://www.pngall.com/wp-content/uploads/2016/05/Trollface.png'
alt='Problem?'
/>
<p>Meme Generator</p>
</header>
);
}
As styling is outside the scope of this course, the CSS styles have already been created and applied to the <header>
tag. The result is this:
That said, learners can always play around with the styling and hone their CSS skills by themselves. With the <Header/>
now complete, the rest of the challenge will take place in <MemeGenerator/>
4. Initializing state
We now have to initialize state so that it saves a top text, a bottom text and a random image, which is already supplied.
To do this, we build up the empty object we placed in the <MemeGenerator/>
when we originally built it. We initialize topText
and bottomText
as empty strings and randomImg
as the provided URL.
class MemeGenerator extends Component {
constructor() {
super();
this.state = {
topText: '',
bottomText: '',
randomImg: 'http://i.imgflip.com/1bij.jpg'
};
}
}
5. Making the API call
Next, we make an API call to the provided URL and save the data returned (which is an array found in response.data.memes
) to a new state property called allMemeImgs
.
When we need to load data from an endpoint to use in our component, a good place to make the request is the componentDidMount()
lifecycle method. As soon as the component mounts, we use the native fetch()
function to call to the provided URL.
componentDidMount() {
fetch("https://api.imgflip.com/get_memes")
}
This returns a promise which we turn into a Javascript object with the .json()
method.
componentDidMount() {
fetch("https://api.imgflip.com/get_memes")
.then(response => response.json())
}
Then we get the response which is useful to us by pulling the memes array from response.data
.
componentDidMount() {
fetch("https://api.imgflip.com/get_memes")
.then(response => response.json())
.then(response => {
const { memes } = response.data
})
}
Now, we save the results to a new state property called allMemeImgs
. To do this, we initialize allMemeImgs
as an empty array.
this.state = {
topText: '',
bottomText: '',
randomImg: 'http://i.imgflip.com/1bij.jpg',
allMemeImgs: []
};
Now, back in componentDidMount()
, we set state. As we are not interested in what the previous state was, we set allMemeImgs
to memes.
componentDidMount() {
fetch("https://api.imgflip.com/get_memes")
.then(response => response.json())
.then(response => {
const { memes } = response.data
this.setState({ allMemeImgs: memes })
})
}
To ensure that it works, we console.log
the first item, which looks something like this:
Here's an overview of the entire componentDidMount()
function.
componentDidMount() { //ensure that data is fetched at the beginning
fetch("https://api.imgflip.com/get_memes") //call to URL
.then(response => response.json()) //turn promise into JS object
.then(response => {
const { memes } = response.data //pull memes array from response.data
console.log(memes[0]) // check data is present
this.setState({ allMemeImgs: memes }) // set allMemeImgs state
})
}
6. Creating the input form
We now want to create a form which will eventually allow the user to input the top and bottom texts. We do this with an HTML <form>
tag and a simple <button>
which says 'Gen'. We style it with the pre-provided CSS.
render() {
return (
<div>
<form className="meme-form">
<button>Gen</button>
</form>
</div>
)
}
7. Adding input fields to the form
Next, it is up to us to add the two input fields (one for the top text and one for the bottom text). The form should be a controlled form, so we will need to add all the attributes needed in order for that to work. We will create the onChange
handler later.
We create two input fields which both have the type text
and appropriate name attributes (topText
and bottomText
). Rather than using labels, we use placeholders: 'Top Text' and 'Bottom Text'.
Lastly, in order to make this a controlled form, we set the value as equal to the current value in state
with {this.state.topText}
and {this.state.bottomText}
.
render() {
return (
<div>
<form className="meme-form">
<input
type="text"
name="topText"
placeholder="Top Text"
value={this.state.topText}
/>
<input
type="text"
name="bottomText"
placeholder="Bottom Text"
value={this.state.bottomText}
/>
<button>Gen</button>
</form>
</div>
)
}
8. Creating the onChange handler.
Now, we create the onChange handler, which will update the corresponding state on every change of the input field.
First, we create a handleChange()
function which receives an event.
handleChange(event) {
}
Now, we set the onChange
of both input fields to equal handleChange
.
<form className='meme-form'>
<input
type='text'
name='topText'
placeholder='Top Text'
value={this.state.topText}
onChange={this.handleChange}
/>
<input
type='text'
name='bottomText'
placeholder='Bottom Text'
value={this.state.bottomText}
onChange={this.handleChange}
/>
<button>Gen</button>
</form>
We need to remember to bind the method in the constructor — a common gotcha for React developers.
constructor() {
super()
this.state = {
topText: "",
bottomText: "",
randomImg: "http://i.imgflip.com/1bij.jpg",
allMemeImgs: []
}
this.handleChange = this.handleChange.bind(this)
}
To test the new handleChange()
function, we add a simple console.log
:
handleChange(event) {
console.log("Working!")
}
If it is correctly firing, you'll see something like this:
Now to fill in the handleChange()
function. To do this, we want to pull the name and value properties from event.target so that we can get the name of the state we are supposed to update (topText
or bottomText
) and the value which is typed into the box.
handleChange(event) {
const { name, value } = event.target
}
We will now use these to update state. As we are not interested in what the previous state was, we can just provide an object in which we set the [name]
to the value typed into the input field.
handleChange(event) {
const {name, value} = event.target
this.setState({ [name]: value })
}
9. Displaying a meme image alongside the top and bottom text
We now want the app to display a meme image alongside the top and bottom text. We insert an <img>
tag underneath the <form>
and set the randomImg
which we initialized as its source by using src={this.state.randomImg}
. We then add two <h2>
tags which display the corresponding text which is also saved in state. All of this is wrapped in a div
and styled with the pre-provided meme
class.
<div className='meme'>
<img src={this.state.randomImg} alt='' />
<h2 className='top'>{this.state.topText}</h2>
<h2 className='bottom'>{this.state.bottomText}</h2>
</div>
We can now test the app by typing into the text boxes. As state is being correctly set on every keystroke, the text displayed on the image changes each time we type.
10. Displaying a random meme image alongside the Top and Bottom text
Now, we need to create a method which displays a meme image which it randomly chooses from our allMemeImgs
array when the Gen
button is clicked. The property on the chosen image in the array is .url
.
We can break this task down into smaller parts.
Firstly, we set the form's onSubmit
to equal the name of our new method, which we will call handleSubmit()
.
<form className="meme-form" onSubmit={this.handleSubmit}>
We now create the handleSubmit()
function above the render()
function. We need to preventDefault on the event, otherwise, the method will try to refresh the page.
handleSubmit(event) {
event.preventDefault()
}
We also need to bind handleSubmit()
in our constructor()
.
constructor() {
super()
this.state = {
topText: "",
bottomText: "",
randomImg: "http://i.imgflip.com/1bij.jpg",
allMemeImgs: []
}
this.handleChange = this.handleChange.bind(this)
this.handleSubmit = this.handleSubmit.bind(this)
}
Now, we need to get a random number, get the meme from that index and set randomImg
to the .url
of the random item.
handleSubmit(event) {
event.preventDefault()
// get a random int (index in the array)
// get the meme from that index
// set `randomImg` to the `.url` of the random item I grabbed
}
To get a random number, we use Math.floor(Math.random)
. To make sure that it is one of the indices in our allMemeImgs
array, we multiply by the length of the array.
const randNum = Math.floor(Math.random() * this.state.allMemeImgs.length);
We now set randMemeImg
to equal allMemeImgs
, with the index of allMemeImgs
as the randNum
we just got. We then add .url
to the end of it.
const randMemeImg = this.state.allMemeImgs[randNum].url;
Now, all we need to do is update the state by updating the randomImg property with randMemeImg
.
this.setState({ randomImg: randMemeImg });
Our completed handleSubmit()
function looks like this:
handleSubmit(event) {
event.preventDefault()
const randNum = Math.floor(Math.random() * this.state.allMemeImgs.length)
const randMemeImg = this.state.allMemeImgs[randNum].url
this.setState({ randomImg: randMemeImg })
}
Completed Meme Generator
We now have completed the meme generator app, and get a different image every time we hit the Gen
button, which is then overlaid with the text we input.
To further our learning, we could play with code and see whether we can improve it, or try to get images from a different API. For some really heavy-duty practice, we could even delete all the code and try building it again from scratch.
Congratulations on following through the tutorial and learning all the skills used in this project.
And if you're ready for it, do check out my upcoming advanced course, as it'll take you to a professional level in React!
Top comments (1)
Great post! Will try it out later for sure. Thanks for sharing!